Why does no one make a Black and White-style game?
As long as we are talking about old games that are still the gold standard, how is it possible no one has recreated the giant-god-monster and city management game Black and White yet?! That game was fantastic, and its premise so solid. It seems ripe for replication in more contemporary engines.
Looks interesting but the trailer doesn't really portrait the same spark as black and white. What made BW so interesting was really how charming it was combined with an interaction method that made you feel godly. This has the idea of being a god, but will you interact using godly powers? Or do you just change settings via menus no different than any other Civ like game.
It's the perfect game type for VR as well. There have been a couple "you are a god" games already, but none of them are close to what black and white was.
I made a Black and White inspired VR prototype three years ago in university. And I believe in the VR space there are several smaller commercial attempts of doing just that, since the control scheme is one of the few that fit so perfectly for VR.
Sadly none of them are really good yet, but my hopes havent completely died yet. No matter if in VR or not.
Peter Molyneux. Will Wright created SimCity and The Sims. Peter Molyneux created Black & White and Populous (and Fable, and Dungeon Keeper, and Theme Hospital, and honestly he had a really fucking good run until he disappeared up his own arse and then returned as a grifter).