In SteamWorld Build, you must escape a dying planet by building a mining town to dig up vital long-lost technology. Meet the ever-growing needs of your citizens, trade resources and defend your mine from the creatures that lurk below.
I gave it a try the other day and really enjoyed it! Really nice cartoon art style / setting. The above-ground portion of the game feels like a solid clone of the Anno series games. Then below ground adds a fun twist of exploration / resource gathering into the mix.
Yeah, it's a LOT of fun. I always liked the Steamworld style for games. And I enjoy that they always try something new.
It has a great feel, the art is great. Apparently the demo ends before you get to the tower defense type mode. But I think they nailed the Anno feel while keeping it less complex and more interesting for me.
Yeah I really think they did a good job with having a lot of systems, yet still being pretty straightforward to understand. There were only a couple things that I didn't immediately understand (even without reading tutorial text).
Definitely can't wait to see if the full game holds to that pattern!
Completely agree. Usually with these colony builder style games, I run into several problems where I just don't understand how the systems are implemented, and the game does a poor job of explaining stuff. But on this Steamworld Build, I never ran into that. Everything made sense, and I loved expanding and placing my buildings, and moving stuff around etc... REALLY well done on their part. Very much looking forward to the release.
IDK. But from what I've heard and seen of the trailer, there will be a sort of tower defense thing in the mines. IDK what it'll be like, but seems interesting.
I loved it and it'll be a day 1 purchase for me. Amazing how they've nailed every one of their games considering how differently they play (e.g. Dig, Heist, Quest).
I'm happy to support the devs and the SteamWorld "universe" they've built.
I have no relation to Steamworld overall, but I like me some digging type builder games. It's decent enough concept and it felt pretty well executed. I found it to be very restrictive in building underground and didn't find enough proper space to build and actual underground thing that wasn't all utilitarian. Personally, I didn't enjoy that. It's a fault of a lot of these "clear out space and build there" games.
All in all, as someone who has no feelings about Steamworld, but a bunch on that kind of gameplay including the Anno style various pop types with various needs and all, I don't think I'll want to buy or play this.
Same! Dig 2 was sooooo good. And there aren't many like it really. Searching for all the powerups, making notes about spots on the map. Loved it. Dig 3 would be an instant purchase for me, I hope they get around to it next after Build.
I would have been pretty close to perfectly satisfied just adding an "endless mode" DLC that randomized areas and did something to make power up progression feel bigger. I used to play the hell out of the browser mining game motherlode and this is the first example of mining feeling kind of similar that I can think of.
Thanks for unlocking a memory for me! I played so much motherlode — I think my friend and I discovered it in the school computer lab. It had a great soundtrack too!
I haven't tried the demo this time around, so I'm not sure if it's different from the last next fest, but I really enjoyed it back then. Not all the steam world games are for me, but I really love the aesthetic and that they just throw every genre at it to see what sticks. I'm excited for this to come out to play on steam deck