Session03: Murky
Session03: Murky
Prompt(s): MURKY (from inktober 2025, item 4).
Medium: created in Blender, rendered in Godot.
Extra info: Vertex fish (from icosphere) painted and unshaded. The murk is material work (plus vertex color transparency) with 3 objects and 2 materials. One is my glass material, the other is alpha_hash.
Challenge details: do-anything-tober. My lowest goal will be at least 12 sessions for the month.
I mentioned session02 (MOON) in the comment of the last post, here's a better image:

It has as much of the parallax effect as I can get without using a separate camera. I probably will do that anyway when I eventually make a vertex skybox.
The Suzanne is just there to show off the chipped (whittled-like) material. Though after 01 I also reworked some things and will likely mostly use a non-textured generic reflective material.