90% of Games Developers Already Using AI in Workflows, According to New Google Cloud Research
90% of Games Developers Already Using AI in Workflows, According to New Google Cloud Research

www.googlecloudpresscorner.com
90% of Games Developers Already Using AI in Workflows, According to New Google Cloud Research

cross-posted from: https://programming.dev/post/35911830
So, it's a voluntary poll. That's a great way to get a biased sample.
Also, some of the responses sound like Google is playing fast and loose with the term "AI." Is procedural world generation AI? Google seems to think so, despite it existing long before LLMs we're a thing.
This whole thing reads like "research" designed to promote AI. I wonder why Google might want that? /s
🙇♀️ Page 19 shows how biased their narrative is.
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Appropriate headline:
What percentage of games are shovelware and asset flips? Some "game developers" have always been pushing slop.
Its' not if you don't use AI for it. But, many many people wish they could use AI for worldgen to see what they can get out of it.
LLMs and other machine learning are just algorithms. That's all procedural world generation is, and this insistence by the Tech Bros that we need their models to "boost creativity" is a farce.
My opinion? The people that wish they could use AI to "see what they get out of it" are lazy ass fucks who don't want to put in the extra work to actually get good at game dev.
I feel like we have pretty good concepts and tools for world gen. If games are going to use AI I'd expect the best results to be in quest systems. Most games struggle to procedurally generate good quests. They end up feeling formulaic in almost every aspect.
I imagine even if the quest structure stays the same simple "go to X and do Y" but you let AI generate a good reason to go on the quest it instantly improves the quality of procedural quests.
But that assumes AI can generate a good reason and I have my doubts about that, and a lot of other things AI supposedly can do.