Seems a pretty well grounded review. The main storyline is boring as hell, especially in the beginning. Which is particularly the part where you don't want your game to be boring.
The procedural generation can be occasionally fun if you get lucky, but it routinely becomes boring as hell once more.
Add in the usual Bethesda bad game making jank and you're left with an incredibly underwhelming product for the length of time and money put into making it.
Yeah I'm not the same gamer I was when Skyrim came out. Playing Starfield very casually has been pleasant. If I was rushing through it, I might feel differently.
I am playing more or less how I usually do; I casually wander around, and then rush through quest lines. The major faction quests have been so short, it doesn't even feel like it's a big faction quest. Perhaps they expected the loading screens and methods of travel to make it feel longer. Most legs end up being a simple "go here and talk to this NPC and then come back," with maybe 1 dungeon crawl toward the end of the entire quest line.
I think this is fair enough, given it's a Zero Punctuation review. And I think he nailed it when he said that it doesn't have much of an identity of its own.
As I said back here, "So my worry is that Starfield is just vanilla SF without any of the quirkiness, character, or personality that makes me love Fallout."
Fallout but takes itself more serious, I'd say. I have no love for the amount of silliness in Fallout after Bethesda took it over. The original Fallout had a better balance between seriousness and wackiness.