I don't know, I feel like the agency you get from it being a game was pretty important to the message and philosophy to me, and so was the length. Having to pick dialogue options really makes you think about what's going on more, and for me at least I tend to treat the main character as sort of a projection of myself, which ups the emotional stakes.
KOTOR 2 is my star wars.
Kotos 2 was a great story but not a great game.
It should be a movie.
I don't know, I feel like the agency you get from it being a game was pretty important to the message and philosophy to me, and so was the length. Having to pick dialogue options really makes you think about what's going on more, and for me at least I tend to treat the main character as sort of a projection of myself, which ups the emotional stakes.