Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.
While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you'd expect.
Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.
In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today's game development technology. The dense worlds that we are used to from other genres simply don't scale up to planetary scale, and as players, we have to get used to that.
Starfield is the classic Bethesda experience but the hype around it implied it wouldn't be. The classic Bethesda experience is fine, it's a good base of a nice, free-form game that lacks polish. They are also games that need at least a few mods to actually be good. Vanilla Skyrim, etc sucks after you start modding it. Even if all you download is an end, a weather, the unofficial patch, and the better dialog and message box controls mods. Playing starfield I was immediately like "where is better dialog and message box controls?"
The game has potential but a thing that bothers me is landing on a planet and it says I explored 90% of it before I even exited the ship. I went to earth and there was no evidence of there ever being life and major cities. No ruined homes, no cities, no like... Mt Rushmore head that broke off and found where it isn't supposed to be, no statue of liberty torch. Nothing. They could have crafted a really cool ruined earth and instead it was just... sand and rocks. What do you think is behind that rock? Another rock. And when it comes to Earth, you don't need to have everything be where it needs to. The tip of a pyramid in Egypt makes sense but I see nothing wrong with finding the broken Washington monument in the middle of what was the Atlantic ocean. Or the broken big Ben in the middle of what was Japan. If any planet should have gotten randomly generated assets of ruins or even just manually crafted, it should have been Earth.
Most planets are empty and give you almost no reason to explore them. The game is about exploring planets, but playing this game makes me want to play Starbound instead.
I also don't know why everyone compares it to Skyrim when I feel like I'm playing Fallout 4 instead of Skyrim. Skyrim would have been an improvement, I wasn't a fan of FO4.
I know, gameplay is more important than tech, but for an AAA game it's kinda disappointing techwise. No 32:9 support, HDR is mediocre, no FOV settings, language cannot be properly changed,...
Harsh. I avoided most marketing for this game and honestly it's a great game. Alternating between PC and Steamdeck works great. I haven't had any tech issues or crashes.
The largest single issue with the game is the atrocious menus. I get that the radial design benefits controllers, but even with gamepad layouts it's ass. Editing ships is ass, selecting destinations is ass, God forbid you try to find out which mission is closest to you without memorizing which systems are connected to where.
Damned if you do and damned if you don't. Create a handful of small, dense "gamefied" worldspaces and people will complain that the world is not big and open enough and that it's not realistic or immersive to have such small and dense "planets". Create thousands or trillions (in case of Elite:Dangerous) of procedurally generated planets with realistical amounts of POI-s, and people will complain about boring, sparse worlds with little to do on and where it takes too much time to go anywhere. Try to hit a middle ground, and people will still complain.
Same thing with spaceflight. In Elite you can fly seamlessly everywhere in a system. Only real loading screens are jumps from one system to another. People complain regularly about long travel times (average being only a few minutes), how travel is not gameplay and how "boring" it is and that instantly warping from planet to planet would be so much better. And then people complain about warping mechanics in Starfield.
The developers can never win with the internet-dwelling "gamers" with these sorts of games. There will always be a very loud minority who complains that the game is not what they imagined would be their perfect game. Bear in mind that most people who like the game are busy playing the damn game and not leaving reviews.
As for overhype, oh, there was so much of it in space sim circles. People seriously believed that Starfield will be killing Elite and Star Citizen in one fell swoop. Of course, most of these people were already discontent with Elite and Star Citizen and when Starfield obviously didn't fulfill their wishful thinking, they're now even more discontent and loud.
Me personally? I'm waiting til I can get a new GPU so I can start tinkering with spaceship builds (really love the NASA-punk aesthetic, especially the interiors), guns and suits. And Starfield seems to have perfected jetpack combat, one aspect I really like about Elite, but which is kind of limited there (can't swap jetpacks, and the combat suit has a crap jetpack even after upgrading it while the suit with the good one is not that suitable for combat). Can't wait to make my Mobile Infantry build operating from a Firefly-class ship🙃
I just don't understand why some key binds are random. Why am I using b to add favorites? Why not f. Or x to exit the ship. Why not q? It just seems like the binds are just chosen at random when there are available keys where my hands are already resting.
My biggest complaint is still an RPG being consolified, meaning its menu's are all shit because of controllers.
Interactions in this game would me so much better if it were designed from the ground up for mouse, point and click, drag, etc.
My only other complaint is I wish I could fly and land the craft myself similar to No Man's Sky. You can land on planet, shit is still random gen, but there's some hardpoint spots where your ship can land in a city or outpost.
The positive sides that surprised me is the ship building is great. Always wanted a game that allowed this kind of ship building.
Space Engineers or similar are great, but can be too much detail. This snap together modular blocks is nice middle ground.
I'm also impressed the engine is able to handle so many micro collisions of items on the ground.
There is a big issue with tedious repeating animations. Like standing up from the cockpit. Or docking a station. The hand made content is still there it's just placed into the world procedurealy.
They don't have to make a game based in reality. They could have made their own system where the planets are small and filled that handful with lots of stuff. They chose to make real systems and have huge planets, it doesn't matter if there's 10, 100, 1000 planets if they are all barren and empty. The approach they took wasn't good for a bethesda rpg, they need the hand crafted world where they can keep things popping up. That's just the start of the problem with the game though, it is far too similar to their existing RPGs, I get playing it safe with a formula (I mean Larian do too), but you have to have great lore and story to back it up if that's what you want to do. Bethesda made no attempt to disguise it, it is as shameless as Ubisoft's rehashed games. They need a new engine if that is what's limiting them.
I keep seeing this "Skyrim in space" moniker from the people who are lukewarm yet still positive about the game. I'd argue you can't even say that. From what I've seen, the game is a regression in a lot of ways. Skyrim and other earlier BGS titles are superior products.
Honestly I haven't been looking at the public reception at all because I've been playing it since it released. I didn't even know people weren't loving it, it's exactly what I want from a Bethesda game and more (136 hours so far)
Ratings are so hard to trust these days. Some people never play the game they are reviewing, others use it as an opportunity to enact some vendetta based on prior games, and some are worth reading. 77 is fair enough at this stage, but the only way to know for real is how the game feels for you.
I haven't played a new Bethesda game since Skyrim came out in 2011. So I went into starfield expecting Skyrim in space. I knew it would rely on more radiant randomly generated systems. I knew it wasn't going to have entire planets. Based off my expectations, I believe they have all been met. I'll probably log a ton of hours into the game. Was it overpriced? Maybe. But I don't really buy new games all that often, so it's hard for me to say.
So much of the game is simply infuriating, and I'm not all that far in yet.
The menus are attrocious. It feels like wading through mud every time you try to get to menu. Half of them are locked to what feels like 10fps. You go into the map and it's 37 presses of the tab key to get out, or else use the awkward as fuck hold tab to exit. The inventory menus are a fucking joke. It took two weeks for modders to fix all of Bethesda's UI garbage that they have to fix every time a new game comes out. How is there not an option to sort by value/weight yet?
There's a lot of time wasting crap too. If you want to go to a different planet you have to walk to your ship, go up the ladder and go to the cockpit, watch an animation to sit down in the cockpit, watch a cutscene to take off, open the map, find your planet, set course, watch a cutscene as you jump to the planet, open the map again, find where you want to land, watch a cutscene as you land, get out of your ship. That's a lot of steps. Unskippable cutscenes every time you go somewhere sucks.