Microsoft promised that game servers could scale with demand using the power of the cloud, including scaling to zero when there were no players. Microsoft promised a lot of things.
She sounds much more informed than PirateSoftware and is giving some actual insight into the development process. I'm not a dev, so I can't say if she actually is more informed, but PirateSoftware just makes arguments that don't make sense which makes me think he doesn't know what he's talking about. She keeps saying "the technical challenges are solvable" and it reminds me of the scene from "For All Mankind" where Dev says "Gentlemen, these are engineering problems. We are engineers! Let's get to it".
She doesn't give any actual examples though. She just says "I work in game dev and ensuring games still function when companies shut down their servers would be a technical challenge but it's possible." She also has less than 1,000 subscribers and this video is by far her most popular ever at 17,000 views and counting while her average view count is around 100.
you make one last patch to the game that enables the user to change the address of the servers required (for authentication or whatever).
you release the server for free.
This way you are not losing money (you are not making any either, but that's why we are here) and the users can install the game and the required components to run it.
The most "challenging" thing you must do, on the server or in the game, is eventually authorized everyone, but I can't see this as a challenge...
She also has less than 1,000 subscribers and this video is by far her most popular ever at 17,000 views and counting while her average view count is around 100.
So what? Does truth only come from those with large followings?
Moist Critikal also made two videos on it - one about SKG and the other about PirateSoftware and SKG - both of which of are currently above 3 million views each
This should be of interest to anyone with any degree of involvement in software/digital content in general, as gaming has set off multiple predatory trends throughout the industry (see tiered subscription models, preorders, online-only, FOMO purchases, etc.)
Plus this thing has been happening for a while with digital content. I'm thinking here of music, as Amon Tobin, for example, has a couple of songs which cannot be obtained legally, or even streamed online, due to copyright shenanigans (if I'm not mistaken, Nissan holds the rights to Easy Muffin and Four Ton Mantis since around the mid-2000s, as they were used in a couple of commercials...).
It's pretty much in line with right to repair and similar initiatives as well, everything that's sold should be made to maximize longevity and use, while the last ~50 years have seen a focus on making people spend as much as possible, with products that are made to be replaced as frequently as users will tolerate.
For the same reason we need regulate all the IoT crap that's been proliferating all over.