You know, I wondered why PS was so strongly opposing this initiative since I thought he shouldn't be affected by it ... until I read his game terms linked on Steam:
This License will end automatically if you breach any of the terms.
When this License ends you must stop all use of the Application and destroy and erase any copies you have.
Is there a good read/video about what exactly the movement wants? I looked through the side bar, and I understand that companies ending support for online only games seems to be the big problem
My question is: What does a solution for that look like? Forever servers aren't feasible in any capacity, especially if a company wants to make a sequel.
The FAQ explains this with a few existing examples.
This isn't about running a game indefinitely, but laying out a plan in which the game is still playable by users after the developer ceases support. Games are so varied, so the end-of-life plan may include a lot of different solutions, but here's a few ideas:
Remove online service checks, considering there aren't servers anyways. This works for games that are largely playable in an offline capacity regardless.
Release server binaries or source. There's a lot of this already either with existing or RE'd servers. Any MMO with a private server is a good example.
Transition gameplay to offline modes. This is a lot more involved, but has been done before.
This isn't about burdening the developers, though all solutions do have developer impact. This is more so about requiring developers to consider the full life time of the product. I'm a developer that has only worked on live-service games. I have very little to show to anyone without a time machine.