And if war breaks out and many countries are crippled (think post-nuclear apocalypse) that'll help that case too. Not saying it will happen but it could.
In general, perhaps, but in keeping with OP's implication of "harder to do" (from an individual standpoint), maritime piracy will become increasingly more challenging to engage in as (/if) it rises in prominence once again, culturally, as civilization falters in maintaining itself globally. 🤷🏼♂️ More people doing it, more people taking measures against it, more risk to one's person/lifespan, etc. I mean, by that metric on a larger scale: fucking everything's gonna get harder to do. 😅😶
Anything that requires an online service. Specifically, I'm talking about games that need a server to run and permanently shut down once it's offline -- these are becoming more common even among games with single player modes.
I don't see manga becoming harder, at all, even with all the crackdowns. Smaller files, and it's the type of stuff you can't reliably DRM. Denuvo is mostly a problem with companies like SEGA, honestly. Most publishers these days remove it after a while.
Exactly, the issue here is that online services for games are becoming a lot more common these days. Back then, it was mostly a thing for MMOs, for good reason.
If people let it be, it's really likely more and more games will require some sort of server, even if online play isn't necessary for one to enjoy it or if it's a mostly single player game with a few multiplayer functionalities. For now, most examples of this kind of thing are gatchas, but if people start accepting the idea that you don't "own" the games you buy (and believe me, some already do), I can see companies pushing that kind of thing into normal games, too. It's already starting, aint it?
Would make them more money, too, since they can pull the plug on a game and then 10 years later resell the same thing, and people will be forced to buy it again if they want to replay it. We do see this to lesser extend already.
I feel like ebooks will always be considerably easier to pirate than any video/audio files, just because they are so much smaller and can be hoarded (and thus seeded) much more easily.
DMCA taking down manga sites at a greater speed and with more ferocity than Anime, and even though Nyaa is great there are a lot of mangas that are not delivered in torrents and It's easier to find a torrent of a rare and unknown anime with at least 1 seed than of a manga.
Not sure why you're being downvoted for expressing an opinion... an opinion based on current trends, at that. Mangadex just had a large chunk of work wiped out and many translations are only on Mangadex or translator websites with no torrent. This is a fact. Not hard to be worried that further takedowns will affect access to niche manga.
Netflix's short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.
In theory (big caveat) with enough time, effort, and determination you could reverse engineer your way around even the worst Denuvo has to throw. For simple streamed content like images and sound you can always analog-hole your way around preserving content.
But for anything where the key thing you want to preserve, like logic, that depends entirely on a server somewhere existing, that's a problem.
Netflix’s short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.
Add to that the fact that a lot of these types of non-standard content have low engagement and interest. Which is what ultimately makes preservation and piracy harder. If you had a lot of interest it would be difficult but not impossible to recreate some of the interactive elements around them, and extract/decrypt the video content. But without interest it's more difficult. Also ironically the lack of interest is why these things are being sunsetted in the first place. It's kind of a perfect storm in that they are hard to preserve and there is also low interest in preserving them as well.
It's always niche stuff. Music by non-headliners. Indie films.
I honestly think text/pdfs will actually stay easy. Text, even manga I suspect, is lightweight to host, so it's easier to keep online. By contrast a flac rip of a band that's never gone gold will be too heavy to host on a web page, but too niche to keep dedicated seeders on a torrent.
More broadly, I would say public P2P stuff - at least in its current forms. I'm not sure it can survive some of the generational shifts that have been occurring in society, since it relies so heavily on community and sharing and demands general technological literacy (not just touchscreen/smartphone/app literacy). Those that do actually have the literacy seem increasingly interested in the instant gratification direct download or torrent streaming stuff, to the detriment of traditional methods of P2P file sharing.
That is absolutely the trend I’m seeing with younger people. I work hard to curate and maintain a high quality media library, but they’re happy to stream something in low quality from a sketchy site and move on.
Well if u would count games like NFS 2015 which hardcorely locked to server and mostly die forever with some exception like NFS World where people reverse engineered server.
Battleforge is another good example. It took about 10 years for the community to reverse engineer the server and host their revived version. https://www.skylords.eu/