In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.
Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.
Rimworld does pretty well on not just "money trader has" but specifically that traders don't deal in, well things they don't deal in.
Elder scrolls to my knowledge, the blacksmith will sell you a sword... and literally buy cheese wheels down to his last penny.
what's he going to do then... flip the sign from black smith to cheese shop, until he builds up enough cash to restock on metals, why isn't everyone a general store at that point due to customers selling and buying random stuff.
Though to be honest almost any rimworld trader will happily buy several tons of 5% crap that will deteriorate into nothingness in the next 5 minutes.
My favourite part about the elders scrolls shopkeepers was in Morrowind, where anyone you could barter with would immediately equip whatever silly hat you just sold them.
In Elder Scrolls, you either need a perk or a (mercantile) level requirement (depending on the game) to sell them anything, otherwise they will only buy and sell in their goods in their catagories.
I was playing The Witcher 3 recently and I'd amassed way too many random animal pelts so I just went to any merchant who would buy them and sold about 200 various deer and goat pelts until the merchants had no money left. I have no clue what the merchants are going to do with all of those pelts but that's certainly not my loot goblin self's problem anymore!
In Starsector markets have infinite money, but the per-unit price actively drops the more of a good you offer. Combined with sky-high taxes if you're not selling on the black market (which has its own gotchas), this makes it impractical to earn a profit off of hoarding a single good. You're expected to watch the intel feed for market shortages and take advantage of their desperation if you want to make it as a bulk trader. Or be a little sneaky and create a shortage yourself.
It's one of only a few games where trading requires more than finding a good route and traveling back and forth. It's surprisingly fleshed out for a title that's mostly focused on combat.
I love games that do that, one of the mods for FO I used to use did that where the more you sell an item the less it's worth for a bit,although I think I could switch areas and have that reset because I think it was per area
Yeah, this mechanic is pretty common in any decent RPG. I've always found it weird when I run into a RPG that doesn't put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)
I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.
And that's why you only get half the price when you resell your items.
Many sprawling dungeon owners require regular deliveries of cheese wheels, ham legs and apples, to store on the numerous treasure chests spread around the different floors of their dungeons.
They're meant to be part of the subsidised dungeon canteen offer arranged by the Dungeon Workers Trade Union, but selfish adventurers keep coming in and pilfering them.
I was playing Arcanum for a bit and appreciated that shops won’t just buy anything you have off of you. They’ll just flat out say “I don’t have any use for this”
Viva La Dirt League has some great "Epic NPC Man" skits on this.
"Please, Adventurer, my family is desperate, won't you buy a carrot?"
"Oh, greaaat, thank you, yes, the Golden Skull of Raul, here's all of my life savings. I guess I only needed one daughter anyway. Now will you please buy an apple?"
"No? No. Of course not. You've ruined me, Adventurer!"
I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.
And that's why you only get half the price when you resell your items.