Some people just can’t let others have fun. Difficulty options don’t have to be used if you don’t want to. Just crank the difficulty up to 11 and tell everyone how badass you are. Or just play the game like the rest of us and quit bitching.
If you can’t stop yourself from lowering the difficulty because you got sad from the boss beating you that’s a you problem not a game problem.
These people shit on accessibility because they see it as something that other people need, not them. The attitude is that if you aren't good at a game you simply shouldn't play. It's fundamentally a lack of empathy.
My go-to argument when people take that stance is to ask "Do you think you'll still be playing games when you're 50? When you're 60? When you're 70?"
Their answer of course is invariably yes, they will, and so my follow on question is "Will you still have the same lighning reflexes then, that you do now?"
That usually gets the point across.
Right now they can look down smugly from their pedestal, but some day there will come a time when their own body fails them and they can't make it through Dark Souls 12 anymore, no matter how much they enjoy it and want to finish. And when they complain on Steam all the kids will say "just git gud lol"
Who's the one crying then?
Accessibility options are important for all of us, no matter the reason. We should all get to choose.
I just hit 40 and my hands just aren’t what they used to be. Twitch gaming has lost its appeal when I tell my hands to hit the button and they’re like “hold on, gotta stretch out this neuropathy for a minute”.
Empthy is indeed the problem, and it’s a problem fucking everywhere. I don’t know exactly what we’re doing wrong, but the number of people who never learn to look at situations from the eyes of another person and really think about it is too damn high.
I play Celeste with accessibility on and set the game speed to 90%. It's amazing. Still difficult but the hard hard hard sections don't take me literal hours to finish.
While I agree, just play whatever you want and stop gatekeeping, I do think there's a degree of bad design that often happens around difficulty sliders. Many games will have different difficulties that boil down to something like, "Easy: enemies have half health and do half damage", "Medium: 1x health and 1x damage", and "hard: 2x damage and 16x health"
Instead of a pretty well tailored, and maybe difficult challenge that can be overcome with skill or by using the game's mechanics, you just have a game that either doesn't challenge you or does, but every fight is going to be bullet/damage sponge hell.
Yes exactly! I'm one of those people who can't help lowering the difficulty given the choice, even though I know I'll enjoy the game more if I keep at it, but that's a me problem. I prefer games with a good normal mode and more organic difficulty settings, but I certainly don't think that's what every game should be like
My least favorite was Resident Evil Village. I kept dying during one part because I hadn't played a console shooter in forever (and there was a glitch causing the game to be black and white but that's a totally different topic). The game asks "You wanna lower it to easy?" Sure. Why not. Lonakd behold, you can't bump the difficulty back up once you do and I didn't want to play through hours of content again. Horrible design in my opinion.
This is pure stupidity in action. I don't even care if that person's actually smart IRL, this is stupid. Like, Top 10 levels.
Edit: as someone who's played through all of Dark Souls and Elden Ring and enjoyed the difficulty, I would never have finished the new installments of God of War if they didn't have difficulty options... The default difficulty it sets (I can't remember how they're named) whooped my butt more than I could comprehend, the combat dynamics just wouldn't click for me and I'd end up having to repeat standard mob fights as often as I would a DS boss. Dropped the difficulty down a notch, and got good only as I was nearing the end of the first one, which allowed me to go into the second on standard. What a story I would have missed!
I'll second God of War 2018. I died so much in the very first encounter. I ended up getting good enough at the game that I actually did a second playthrough on Give Me God of War, but I had to get there first.
It's just about accessibility for me. Barring people from experiences because they're not mechanically good enough for the game just sucks. I somewhat get the argument of "maybe it's not for you, then", but the solution to the problem is tangible and possible. Not sure what the issue is
I mean, I'm one who advocates for ignoring age limits if you really know your kid well, for instance. And I'm imagining someone picking up something like GoW for their very mature and complex 10-year-old who's super into Greek mythology, as they're starting to introduce video games into the kid's life. Then, they proceed to watch that poor kid getting wiped over and over and over again because the game didn't have a difficulty slider. Now, if that kid's sensitive, that's probably something that will put them off gaming for a good while, if not maybe forever.
Edit: I know it's more Norse mythology, the whole story in my head was based on the premise of "oh, my kid loves Greek mythology, maybe this'll pique their interest related to Norse, maybe parallelisms, maybe understand the commonalities, etc., etc."
I bet this person plays with a controller while sitting in a chair. Fucking noob. Sit on a bed of nails and just wave your hands in the air like a real souls player.
The thing is, if a game gave me a difficulty option, I probably wouldn't play the game on the "ballbustingly hard" option that gives me those highs you get in soulslikes after beating a seemingly impossible boss