Like what the title says. There's always a catch unless it's FOSS. So, what is the catch with them giving games for free that you can keep forever? What will the developers of the games get as a thank you?
It's likely a scheme to entice people onto their platform because they're not as trusted as valve or gog. If they become a monopoly then we'll get to see all the various catches to that.
One catch is that Epic's mystery code is allowed to execute on your computer.
Note that I don't mean just their launcher. Often, if not always, the games themselves are linked with Epic code, ostensibly for license checks and/or integration with Epic services. This gives them the ability to snoop on stored data, installed/executing processes, biometrics, etc.
Running those free games with an alternative launcher does not protect against this.
It's not just a theoretical concern, either. Epic has already been caught copying Steam files, collecting friends play history, and scanning running processes.
Citing "fuckepic" 🤦. The spyware claims from amateurs not even understanding the basics of Process Monitor have been long debunked by people who aren't even sympathetic to Epic (1, 2).
Trying to discredit people because of the forum on which they discussed a topic, or because you view them as beneath your skill level, is a more than a little misguided, and frankly, disingenuous.
Epic themselves have admitted to copying Steam data and scanning running processes, as has been documented in various news articles. (example, example)
In any case, the point is not one particular incident or report, but rather that they have the capability, grant themselves permission to use it via their policy documents, and have earned distrust among a lot of gamers. Posting condescending emoji here doesn't change that.
Edit: P.S. In future comments defending Epic, you might do readers the courtesy of stating up front that you are moderator of an Epic Games forum.
You could download and play the games on a machine that is never used for any other purpose, but it would still be able to collect biometric data (mouse movement, keystroke patterns, voice if you have a microphone, etc.) and probe/fingerprint your network.
Short of a dedicated machine, the closest you're likely to get is a hypervisor-based virtual machine. Of course, that won't safeguard your biometrics or (in most cases) your network, either.
Such a machine would be safer if you never gave it network access, so it couldn't exfiltrate any data that it had collected, but downloading games requires network access at some point, and it would only take milliseconds for a "helper" process (perhaps quietly installed/launched with the game) to leak the data.
In general, hostile code will always be unsafe. If it concerns you, it's best to avoid it entirely.
The catch is you have to install the Epic app or whatever it is called.
Also they hate Linux and shitcanned the already-existing native Linux port of Rocket League when they bought it. It's fair to say you won't dump resources into making new Linux ports but shitcanning a quality one that already existed? They can eat shit.
it's not "forever". it's however long they don't have any ideas to the contrary.
why it was implemented - so that executive #279 can show executive #114 that number go up. look how our engagement is rising! look at all them people downloading our app! when I took over from exec #317, number was this big, lookie now!
same way google made their search worse, so you have to search multiple times, thus upping the engagment, page views, etc. and then exec X goes to exec Y and say "look there's a huge rise in searches where my bonus at!"
So true. Today it is known that you only buy a license of the games from Steam. And since Epic Games works in the same way as Steam, this also applies to them. They can delete any games from your library whenever they want - just like that *click*. I stopped buying games on Steam when that came out publicly and moved to GOG instead.
At least in the first years, most of the games released on the Epic Games Store were DRM-free, in the strictest sense in that you could move the folder from PC to PC without needing the launcher, like on GOG. You can see the data as of today here.
It's not about engagement. As the court documents have shown, they want to increase the number of users and then see how many of those convert to paying customers.
I've claimed probably 70% of the free games for the past four or five years. I've noticed some of the titles disappear. So one catch is, you may not get to keep the free game(s) you grab.
I don't even remember the name of the game, but it was one that was next to a title I do play often when sorted by "recent" which is based on purchase (or redemption) date. Might have been that underwater exploration title.
Epic claims it increases sales (much in the same way that pirates do) but I suspect it's just to get people past the very high barrier of creating an account and installing their (presumably) ad-ridden and data-collecting (they're owned by Tencent) launcher.
The former doesn't make much sense to me given they could just buy those games on Steam anyway and have a much better experience.
"developers see sales increases on both the Epic Games Store and on Steam, Valve’s competing PC game store. Sweeney also points out that the free games can be a good deal for players in developing countries where gaming may be more expensive, meaning that they help expand the global reach of some titles. And since developers get a flat fee from Epic so that Epic can offer their game for free, they make some money no matter what.
Epic isn’t being entirely altruistic, of course. The company spends a lot of money to be able to give games away for free, and it certainly wants to offer good ones that keep people playing on its platform instead of others like Steam. And if Epic can attract players with free games from notable developers, those same players might also try out some of Epic’s big free-to-play multiplayer games like Fortnite or Rocket League, keeping them in Epic’s universe — and, again, off Steam. "
Exactly, Unlike Steam, who does have some popular games, but if I think about it their only free titles are TF2 and Counter Strike and dont care much anymore on developing games, and they are popular, but old. Epic is giving free games, and you might also end up playing Fortnite and get hooked on it. Little by little they might spand their options but thats how they start to grow. The thing that I do find stupind on their part and genius on Steam is the support of linux development and how they made the Steam Deck, just having a device that is very easy to use, replaces a gaming console, and you dont have to spend anything developing anything for it, no games, no software, just their OS and making Proton more compatible, and you have access to the biggest gaming library. Even if their SteamOS is closed sourced, hardware is decent, and you can change OS easily, unlike old game consoles because its just a pc in a gaming case. It changed the gaming industry forever, they might not have been the first to offer this, but they did produce a good product that others take as a standard. If Epic starts to support linux, they would have a much better and secure future, the main problem is that they have to change their gaming engine to think of doing that, and thats hard and they might not want to touch their golden chicken for a while. Steam can make those investments because they have being here a long time and they stabilized their growth venture, Epic is on their first couple growth sprouts and decisions for the future might not be that appealing.
It's 2025. If you are getting a 'free' software product, there's a chance of about 99,9% that the answer to that question is either 'analytics/tracking/telemetry/customer retention' or a combination of many or all of them.
Logistically, it's super cheap marketing. Epic pays the dev a reasonable pittance ( assuming it's not a free game, they do that too) you got to watch their ads during download/install, they got you email, they know what games you're interested in. Your interests are for sale for sure, but for a free game, may be worth a throw away email.
The problem with EPIC games is, that you need an account with your full name and data, even for an free game, not needed in Steam or GOG, where it is enough with nick and mail, only the need for more if you want to buy a game.
Searching free games, only Steam and Itch.io are full of these.
You have free games always for years if you like these, without the need of fake names and data, often even without the need of accounts, controlled by companies with desktop clients and other crap which rest a lot of privacy. Free games don't need all this, less paid games, you install it and it's yours forever, all other is an abuse of big corporations which make money with your data.
I've an Steam account, but forced, because a lot of years ago I bought in a store an CD with Portal, but to run it, it was mandatory an Steam account FOR AN LOCAL SINGLEPLAYER GAME WHICH I BOUGHT PHYSICALLY IN A STORE, WTF.
Of course they want to lure you in, but honestly I never bought anything there despite catching the free games regularly. Setting up the account doesn't require much personal information and you can just use tools like Heroic instead of their app.
Point is so that you might accidentally click on some F2P crap over there and actually spend more money than you would have otherwise. Bonus points if it's Fortnite. They love filling it with so much confetti and showing off. Brings a lot of money.
They also for sure get revenue from the hardware companies, seeing recent game releases like Doom -The Dark Ages or ILL, where you need a GPU with at least 32 GB to run it with more than 20 FPS in standart resolution, while you grill bacon on the power supply
Standard resolution for me is FHD. Heavy duty games O.o If it is true, that is. Any source? DOOM: The Dark Ages requires 16 GB in GPU on recommended and ILL's system requirements are TBA.
When I read your comment, I could not stop thinking about those exclusive games that Epic Games have every now and then. I highly dislike that!
Hardware companies need money. Yes, Doom need at least 16GB Ram for running the game in 1024x768 pxs, as said windowed and ILL for sure need more when the release it. It's programmed onsolence, while current PC can survive almost 15 years or more, they try it with the soft to make these obsolete. Apart of the prices for these games, DOOM>€100 and ILL for sure isn't cheaper. OK. the graphics are stunning, but this don't make a game better than others, these games anyway, apart of the graphics, offers normally an gameplay pretty lineal.
My favoritefirst person game since almost 10 years is The Dark Mod, nice graphics, not worse as in commercial games, intelligent gameplay, it don't need an NASA computer to run it, almost any cheap Laptop is enough, works on Windows, Linux and Mac and is 100%free. 170 community made missions, more released every few month, you can download and add these in the same game menu.
Like any company offering "exclusive deals only in the app" the catch is you have to sign up for an account and install an app. That's one more account and one more app that you would have not normally installed but for the "deal."