I'll believe they actually optimized their PC port when their PC ports start showing some signs of effort at being actual PC ports
No FOV slider after FO76 had one is, to me, a great sign of how little Bethesda actually cares about the platform that keeps them popular (thanks to mods)
They didn't optimize it for consoles either. Series X has equivalent of 3060 RTX graphical grunt, yet it's capped to 30fps and looks worse than most other AAA games that have variable framerates up to 120fps. Todd says they went for fidelity. Has he played any recent titles? The game looks like crap compared to many games from past few years, and requires more power.
The real reason behind everything is the shit they call Creation Engine. An outdated hot mess of an engine that's technically behind pretty much everything the competition is using. It's beyond me why they've not scrapped it - it should have been done after FO4 already.
They did lol, and that's a really dumb question by a tech illiterate. Optimization isn't a boolean state, it's a constant ongoing process that still needs more work.
While the frame rate I've been getting is not at all consistent, I do get 45-90 fps, which is quite playable with Freesync. Running 3840x1600 w/5800X3D and 6700XT. Not too crazy of a system. From my understanding, it's the 2000 and 3000 series Nvidia cards mainly having issues.
I mean, it's Bethesda we're talking about. They've probably done enough optimization for it to run on consoles, but went completely unhinged on pc, expecting modders to fix their game. And they will. I'd just like a polished experience for 70€
Games are somehow too CPU heavy these days even though they aren't simulating the entire world like Kenshi, just stuff around you, so even though I upgraded my gpu I can barely get to 30fps.
Also had this problem with Wolong, Hogwarts and Wild Hearts.
I find all the jokes in these comments about having 4090's particularly hilarious considering that the problems seem to be with NVIDIA drivers and performance is better on AMD.
Instead of cracking jokes he should improve the piss poor optimization.
Can’t even render 50fps consistently on a Strix 3090OC at 1620p (accounting for resolution scale), what a joke.
Edit: Scratch that, it’s even worse, averaging around 40 fps with HUB Quality settings, so not even on Ultra and my 12900K is nowhere near bottlenecking.
After some tweaking of settings, games runs fine. I shouldn't HAVE to do those things, but it's doing fine now
For reference, 3700x, rtx 2070s. Game heavily gpu bound. 50-60fps, no lag, no stutter , no whatever, honestly I never noticed losing a couple of fps, and that's just in crowded cities/areas, in other place it'll go higher.
What I did :
update drivers
installed free dlss mod from nexus
most setting on medium, render scale 50%, shadows on low
After doing this, everything has been 100% fine and never had any other issues. Before, I sometimes had slideshow in new Atlantis, heavy stutter, occasionnal massive fps drops. But these 3 things have 100% resolved my issues entirely
I can get it to run just fine, it just looks like a game from the 1990s if only the colors brown, more brown and poop brown were used. I'm sure it's a great game but since the graphics make me throw up 20 mins in and there are no accessibility options I will never get to play it.
honestly it runs fine on my 5700xt r5 3600 combo. not max settings, I set to "high" from memory as the game defaulted to the minimum for me, but I could bump it no worries. no real frame rate or stuttering issues. I'd love to run it higher but I'm a realist, and new PC is on the cards anyway over the next year
Ran just fine on an i5-6600K paired with a 6600XT. Had it on max settings with FSR on at 60fps and it was quite playable, even with Plex server running in the background.
Occasional crashes but the 6600K is below the minimum spec so I was surprised it even ran at all.