For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!
Just played 4 hours. Not saying whether the game is good or bad, but I'm not seeing the point of the spaceship yet.
It's looks like merely a medium for the fast traveling mechanic. You can't really "move" in space (as far as ive tried), and can't use it to fly within a planet.
I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.
I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.
Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.
It's got the same stiffness, gliding movement, butt-ugly NPC's, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn't be able to enjoy it for the same reason I struggled with fallout 4.
Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn't have an FOV slider (or HDR, or DLSS)... so eventually I managed to fix that with a custom ini.
The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game's horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There's barely even "space". You just teleport from map to map shooting pirates... with a little scanning creatures and mining rocks mixed in. I don't understand how anyone is okay with this.
Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself "Fallout 4 would have let me extort this guy" and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.
Unfortunately it isn't what I wanted out of this game.
Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can't use my spaceship to traverse.
Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.
I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it's shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I'm missing.
One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.
Now that I'm playing the game, it feels significantly more clunky than that, and I haven't gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.
There's also significantly more load screens than I had hoped. I've been spoiled by No Man's Sky, thought we'd be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.
side quests other than the radiant ones are mostly cool so far
stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
zero g combat in a derelict space station was cool. I hope there’s more of that
base building seems fine, I’m not sure what it’s for, but it seems fine
Downsides:
ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
I feel like I've burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol
But otherwise..
Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
The graphics and animations are kind of shit. Standard Bethesda.
The menus are super fiddly.
The aesthetic is cool. I love the retro futuristic bulky style.
Music is great!
Voice acting thus far, is good.
Starship is cool but basically unnecessary. You just fast travel anyway.
Combat is pretty cool but stiff.
I haven't played super far yet so im hoping it gets a bit better soon.
I've been having a ton of fun with it. I've only played 4 hours so far, but it's definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can't tell how high it'll go).
In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can't fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn't a problem.
Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally.
Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read.
Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it's really cool, it feels very lived in and really makes it feel like you're an explorer on the fringes of space, living out of a ship.
There are a lot of comparisons with No Man's Sky, but honestly I feel they're completely different games, by design. Starfield is more Bethesda's take on a Mass Effect style game.
Anyway, people have a lot of mixed opinions, but I've been loving it!
I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I've ever seen from this studio. The performance is also very good on the Deck, with stable 60FPS 30FPS (edit: when I wrote this initially I was just eyeballing it, but didn't bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60...my bad) in indoor scenes and playable sub-30 in large outdoor areas.
...but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven't played enough to get familiar with everything yet, but I don't expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it'll grow on me, but it's not at all what I was expecting.
EDIT: update after playing some more.
The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I'm at ~9 hours on my Steam Deck, and even with all the FSR blurring I'm enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some "sentient AI" contraband inside and then... I went to sleep because it was late.
So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.
The ship combat is still bland. I found it very easy. Idk if it's because it's early in the game, but no enemy has even gotten close to killing me, even when it's 3 on 1 and we're using the exact same unmodified ship. On the one hand, that's boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.
And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn't have to spend a lot of time in those locations.
What I'm learning is that I'm really glad that I told myself I wouldn't be buying it until it was on sale post-launch to see if it was even worth the sale price
It's pretty good. I'm not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I'm in to join a faction and potentially betray another faction.
I am running on a 3080 with no real hiccups. I get 40-80fps. It's higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.
There are loading screens when you take off and land or enter certain areas. They're annoying, but usually just 1-2 seconds. I do wish they optimized this more.
Combat is decent. It's not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don't take this as gospel though.
I played about 5 hours last night. I'm playing it on a 4K monitor with a 3080TI and 5900x. I'm getting 60FPS on ultra usually, but it drops to 30 sometimes. I think I'm going to try to tweak the settings a bit, because I want higher and more stable FPS.
Edit: Apparently there is no way to lower the resolution??? So I dropped the settings from "ultra" to "high" (one setting lower), and now I'm getting 60FPS where I was getting 30 and 90FPS where I was getting 60. This feels a lot better to me.
I really am enjoying the game, but I understand why reviewers say it starts slow. Actually going on missions is really fun, but there is a lot of time between going on missions because I'm exploring so much, talking to NPCs, and managing my inventory.
The gunplay is good, not spectacular. Leaps and bounds better than Fallout 4's gunplay.
The inventory system isn't good, but the more I use it, the faster I get at it. I just learned that I could favorite weapons, so that should help keep me from pausing constantly to change weapons when one runs out of ammo.
The world feels good to move in. I like the booster packs.
The start of the story feels a little forced ("COME WITH ME." "🤷 okay"), but that doesn't really bother me too much.
I like the NPCs I have met so far.
The character creation seemed simpler than previous Bethesda games, and I mean that as a compliment. I never wanted to make a human that looked like a fish, and having the option to do that would always turn me off from the character creator, as I felt like anything I tried made my character fall into uncanny valley. So I would just choose a preset and maybe change basic stuff like eye color, hair color, etc. In this one, it was really easy to make a character look how you wanted and still look like a human.
The default keybinds for keyboard/mouse are idiotic, especially in the menus. Sometimes the game will tell me to press the wrong button for an action (the looting in space explanation was completely wrong).
I haven't got to the point where I am able to customize my ship yet, but I really want to add storage to it for all my materials, because my carry weight is way too low.
So far I'm a few hours in and I've been having a great time. My hardware is closer to the minimum requirements, so I've had some issues with my resolution throttling back to keep framerate up in the busiest areas. So far, no significant bugs experienced, assuming the aforementioned texture resolution fuzzing was intentional.
I will say I've found all the complaints about loading screens to be a little silly. Again, I'm closer to the minimum hardware level on PC but most loading screens I encounter have been around 3-5 seconds, and they're generally made up for with other conveniences like the ability, when planetside, to fast travel not just directly to your ship, but Into the pilot's seat, so I'm spending a lot less time loading than I would have just walking through doors.
All in all so far it feels like exactly what I was expecting.
I like it. Still has some classic glitches, enemies jumping high into the air after you kill them, grabbing weapons out of a locked container because part of the gun was sticking was sticking out, you know, Bethesda things.
I found that it looks really blurry if I don't have it on Ultra settings, that's my only real complaint.
Well... Confirmed what I had feared. They heavily rely on dynamic resolution and DLSS/FSR instead of real optimization. Meet most of the recommended specs, except the GPU. I've got a 1660 Super and even on low settings @1080p, the game runs anywhere between 25 and 60 fps. And it's like... Backwards from what I would expect. Indoor areas are the slower areas, while outdoors is nice and snappy. But it looks blurry as fuck with the resolution scale at anything other than 100%, and even ultra settings do not put it that high.
That said, it is still playable without having to mod in lower textures and reducing clutter. Which is more than I can say about Fallout 4 at release, and I had the exact recommended specs for that one back then.
First game since I built this machine to run this poorly with settings this low. Even Baldur's Gate 3, which looks way better, runs so much better at Ultra settings than Starfield does at the minimum.
Other than that, the setting feels pretty bland, which is not what I expected considering the passionate way they talked at lengths about it. It's all very generic and very obviously just trying to make every fun sci-fi trope they like stick. I am not playing for the story or the writing, but the world building is usually one of their best features... This one is pretty lackluster with the world building, and so far has not really drawn me in.
I played 4 hours last night and I really am enjoying the game. There are a few issues but I think they things that could be improved via patches. For the most part it's QOL things. I fixed the no ultra wide support with a hex editor but by far my biggest gripe is movement speeds. Walking is way too slow. Jogging is a little slow but not available if using kb&m. Run and sprint feel OK (sprint is maybe too fast). Using kb&m feels really bad. You go from very slow walking to a full run which ruins the immersion for me. Using controller is better but I prefer kb&m for combat. Even with controller though, the difference between walk, jog, run and sprint feels weird as they don't blend together. I would switch between kb&m and controller but there's not a separate setting for inverting Y for controller vs. Kb&m, which for me is a problem as I invert y on controller so switching between the two requires a change of that setting as well. For now I'm sticking with kb&m and just putting up with the fact that I feel like I'm running around like a crazy person all the time. Oh, and the fact that walk is slower for your character than it is for NPC's is so annoying. Allowing that to happen should exclude you being able to make video games! Whoever is responsible for that needs to do better.
I'm having a great time, but I also love FO4 and No Man's Sky. The toe-dip I've done into colony building shows that they put real thought into Astroneer-like automated manufacturing stuff, which is my crack, and something I missed in NMS and FO4. It's also clear from the first city that they know how depressing FO4 is, and wanted to add more variety.
Story and characters are a cut above any other Bethesda game so far, but that's not saying much. My wife is replaying BG3 next to me, and it makes Starfield's writing look amateurish by comparison. It's not the core of the game though, so eh.
Downsides so far have been that the minor planets/moons don't have much to do, and that inventory management is annoying with how much crafting components weigh.
Ship combat is... Fine. It's not as intricate as Elite: Dangerous or SW:Squadrons (for sim gamers, weapons are all on REALLY forgiving gimbals, which makes precision unnecessary), but not actively bad like NMS VR. I think it's a good compromise, because not everyone wants to deal with a realistic sim in what is essentially a minigame.
It's also complex, which is good, but adds some awkwardness to the beginning.
As someone who found NMS boring very fast, will I like this game? I just want a game I can sink a ton of time in with moderately fun combat and progression.
I7-11/3070/32GB and I have been having a lot of fun. I play all games on very hard and this one I was thinking maybe I should tone it down. I didn’t and I didn’t regret it.
30+ hours in and after reading this thread I feel like some people just got unlucky or were expecting something like SC or SpaceBourne 2. This isn’t those games and weren’t promised to be. I play both of those games and SC is a mess 12 years and $600k later and SB2 is awesome and only made by one guy! But this game is way polished and ready by comparison. By far imo.
I was maybe 4 hours in and got sidetracked in a solar system surveying everything. I forgot about the original quest to scan a moon and just traveled to every planet and not only had a great time scanning and scouting across different moons and planets but was also helping randoms with distress calls and 3 on 1 battles against Spacers in spaceships. By the time I was done with that solar system I was 18 hours in.
I would scan a planet, find a spot to land and drop in. Scout every place that popped up and then set another course on the same planet and repeat. Never did I feel bored or that I was going to see the same assets. Every spot felt unique and well designed. One planet felt like the American Southwest, it was so beautiful.
I highjacked a landed vessel during my surveying mission and upgraded and redesigned it for more maneuverability and storage and I have to say that the ship editor is so well done. I have 1000+ hours in FO76 and the camp building in that was really great and Bethesda has made the industry standard camp building format in SC. It is really an improvement from FO4 to current. I cannot wait until the mods really open this masterpiece up.
I haven’t even touched the base building yet btw.
The space combat is solid. From what I gather people don’t really know how to do space combat. Especially when in bulk freight ships or similar. You have to boost right at them guns blazing and then hard turn when you pass them so you can get behind them. Watch your throttle as you will only turn fast when it’s at halfway (within the white lines). I can take on 3 Spacer attackers on very hard difficulty with this method. If you can track the enemy (perk i think?) do it and just kill their shields and weapons. If you just kill their engines they love to just tumble in space and shoot at you. I usually kill two and then disable the third and board. It’s hard af and fun af.
I would like to be able to spacewalk but also see why it’s not included in Starfield. It’s fun but as I have experienced it in SC all of that extra functionality doesn’t really add to the game. It’s a pain to get out of your ship and fly over to the enemy ship and then try to gain access. I like the way Bethesda did it. Super easy.
Also the space travel is super easy. Fast traveling is great and keeps the game going without having problems finding where you want to go. SC has this problem. Their map of one solar system is terrible and doesn’t work half of the time. It’s only 1 solar system and barely works. Not to mention the navigation in SC and SB2 typically bug out and don’t work which calls for a reboot. Bethesda said fuck that and did better. Sure it’s not as immersive but immersion really has potential to take away from the game and progress.
The overall look and feel is what I was hoping in FO76. Vast improvement. The gunplay is on par with what I want and expect. Fighting on moon bases is fucking awesome. On very hard the enemies are harder, their tactics are okay, not great, but challenging enough to keep you guessing. Abandoned bases are always fun to attack. Loot is everywhere.
Some NPCs are bugged. It’s annoying but infrequent enough to not be a game breaker. The NPCs just talking to you randomly is weird, especially when you are walking through a city and your companion is already talking to you. Needs work.
I caught Shrouds stream and it looks like this game just gets better. I can’t wait to jump back in.
My experience is much like the others are saying in here. My initial response was oh wow it's like no mans sky, but worse. I'm mostly underwhelmed with it after a few hours of game play, and I'm torn between grinding along, hoping it gets better, or getting a refund before I've played for too long.
Absolutely loving it. 25 hours in and a lot more to come, and I've barely scratched the surface of the game. I've already got a second play through on the mind.
I'm certainly enjoying playing. I just wish Bethesda could stop making potato people with weird talking animations and the whole muted, grainy, weird Bethesda art style, but that aside it's pretty fun. I wasn't watching a bunch of footage beforehand, so I didn't build up expectations to get let down. I think paying too much attention to things said during development (which is where lots of changes happen) is pretty dumb.
Hadn't updated since around 2018 and everything worked fine, but OK, fine, let's try it.
Can't figure out how to reenable Windows update (it kept trying to come back, like a dog swallowing and revomiting its own puke, so at some point I'd disabled it with extreme prejudice, and it seems it stuck).
Manage to find a Microsoft tool that'll update Windows 10 to the latest version without going through Windows update.
Upgrade assistant does its thing and at seventy-something percent complains VirtualBox isn't compatible and must be uninstalled. Yeah, not doing that, got my family's mail server in there. I was only 2 major versions behind, shouldn't've been a problem, but all right, have it your way.
Update VirtualBox, looks like Upgrade assistant is finally happy, after a couple aeons Windows is updated.
"Graphics card not supported."Fuck. You.
Update graphics drivers (couple more aeons; in for a penny, in for a pounding).
While Nvidia does its thing, try to start the VMs in the new version of VirtualBox. "Can't start operating system". Well, fuck.
Eventually figure out that at some point around version 6 VHD support got fubared and Oracle never fixed it. This is why I don't update.
Start converting VHD disks to VDIs, which should fix it. What's a few more aeons between friends.
While I'm at it the drivers finish updating. Try to start the game again, third time's the charm.
Fans reach take off speed! Main screen goes black! Logos start showing! It lives!
"Compiling 1 of 7000 shaders"
(╯°□°)╯︵ ┻━┻
System grinds to a halt. Finally manage to open program manager and kill the game. Probably shouldn't have started it while I was migrating the virtual disks. (The fact that it's a 980ti probably doesn't help either, but hey, it's worked perfectly till now, including with Cyberpunk 2077 and Baldur's Gate 3, and by jingo it'll work with Starfield).
"It just works."
Anyway, meanwhile the disks finish migrating, and at least now the VMs work. Update the VirtualBox extensions just to be sure, reboot the VM...
Black screen.
(╯°□°)╯︵ ┻━┻
Find out at some point the display drivers got fubared for Windows 2003 / XP and Oracle never fixed it. Manage to start the VM in safe mode and uninstall the VirtualBox extensions; after fixing the display settings, it sort of works again. Yay. Second VM is staying with v5.x extensions, thank you very much.
Say what you want about Bethesda (they almost certainly deserve it), but at least they ain't Oracle.
Sigh.
Gonna eat something, relax a bit, and leave the game to compile shaders while I sleep.
With luck, tomorrow it'll be done, and it'll just work.
Played for 3 hours yesterday on a 3070, 10700k, 32GB ram. Game runs and looks incredible on high/ultra settings. I haven’t gotten far into the story, but the beginning gets into the action very fast like Skyrim.
The animations and textures make npcs feel more alive than fallout. I made it to the first city area and it looks amazing. It looks like mirrors edge type city in space
Game isnt running the best on my 2070 super but I've also heard its not running great on peoples 3000/4000 series cards either. Gunplay is fun. I like the challenges to level up perks. Could I have waited the 5 days to play it and save myself 30 bucks? Yes. But its a long weekend so I'll take advantage of it. I also havent played a Bethesda game since Fallout 4 came out so I find myself getting lost in the game and I played 4 hours last night and it only felt like 1.