Despite its occasional bug, unexplained mechanic, or small gripe, Starfield is one of the premiere titles in Xbox's library and adds to Bethesda's storied history.
Starfield is Bethesda’s most polished game yet. It has a ton to do but falls flat on the exploration aspect. Without vehicles, walking around planets is not an efficient way to travel. The story is fantastic however and the game is visually stunning. It’s a unique experience you shouldn’t miss out on.
My opinion of Starfield is overall high despite what my many criticisms might suggest. It's a Bethesda RPG, and even Bethesda's middling options blow competitors out of the water when it comes to choice and freedom, so Starfield was always going to be a success. Whether it's enough of a success to uplift Xbox and make someone buy a new console is another discussion, but Starfield itself is perfectly competent and – dare I say it – fun, and even the most frustrating moments were unable to deter me from wanting more
I wasn’t sure if it could be done, but Bethesda has managed to raise the bar for sandbox games even higher. In the end, Starfield is an epic sandbox open-world RPG with a beautifully immersive universe, a captivating story, and fun and compelling gameplay the whole way. I’m so happy to have experienced Starfield organically, and I really hope you get to as well.
Starfield isn’t the generation-defining video game that overeager fans might be expecting; it’s a fairly typical, though impressively constructed Bethesda RPG where depth and stability often come at the expense of scope. The surprisingly limited base adventure isn’t so much the draw here, though. The enormous intergalactic playground feels custom-made for modders who want to explore the infinite possibilities of space just as much as Constellation and Bethesda itself.
Go in with the expectation that it will take some time to find your footing in such a vast gameplay space, and there’s a universe well worth discovering here.
With hundreds of hours of gameplay, various quests to complete, and thousands of planets to survey and explore, Starfield capitalizes on everything that has worked for Bethesda in the past, giving us an experience that feels like a giant leap in greatness.
It's the static and mechanical elements of Starfield that shine the brightest – the art, the environments, the combat systems. They make up the strong foundations of a playset with a very intriguing scenario. But you need to mentally meet Starfield partway to complete its vision of a vast, living universe. You need to stretch out the expanse and envision the journey. You need to look past the menus and form the fantasy. You need to help breathe life into its paper dolls. You need to add your own dash of wonder, and imagine your own unknowns. Truly, Starfield is a role-playing game, through and through.
When they are firing on all cylinders, Bethesda games deliver pure video game magic, and Starfield is no exception. Offering an enormous galaxy to explore, a ludicrous wealth of interesting content, well-written characters, and innovative mechanics that push the genre in new directions, Starfield is a (mostly) clean experience at launch that should be experienced by all action/RPG fans. This is a new classic.
Starfield isn’t a perfect game. No game is. That said, for a game to have this much ambition and actually pull off almost everything it set out to accomplish is a remarkable achievement. I haven’t even talked about some of the game’s most interesting elements, such as how it approaches New Game+, which I can’t wait for more players to see. Starfield is a triumph that I’m confident players will be exploring for years to come, not only because it will remain incredibly compelling but because it will take that long to see anywhere near everything it has to offer.
All in all, Starfield stands as a testament to Bethesda's creative prowess and dedication. It has succeeded in crafting an immersive universe that encapsulates the spirit of exploration and adventure. With its captivating storyline, refined mechanics, and attention to detail, Starfield beckons players to venture into the cosmos and experience a journey that will likely resonate for years to come.
Starfield is a game that you'll play for long hours, you'll be frustrated by the limitations from time to time, but for the most part you'll enjoy it just as big as the game itself.
It has everything you’d want from a Bethesda game: a deep and prosperous universe filled with endless possibilities and limitless potential. Be who you want to be, go where you want to go; your freedom is in your hands, and what you do with it is entirely up to you in Starfield.
Starfield is a true space adventure that only Bethesda can deliver. It's an experience catered to the fans of large expansive RPG narratives, but this one takes it a step further to stretch across an entire universe. There are minor systems and menus that cause confusion, and the lack of real tutorials paired with a flimsy opening holds back the opening hours. Still, the experience is undeniably memorable, and the writing for NPCs makes up the best moments. Although the many systems can be overwhelming, this is a game full of discovery for all who play.
Starfield is arguably the most important Xbox release in a long while, and it delivers an impactful experience that Bethesda fans have been waiting for. Despite a few dated mechanics and systems, it's a relatively polished release compared to their usual offerings, and that alone is a massive achievement.
I had hoped to see Starfield as a great step towards an evolution in the Bethesda formula, but sadly, this isn't the case. Starfield is, most likely, what you would expect it to be, and while that's good enough for fans, it does miss out on the opportunity to take that next step.
Starfield is a true behemoth of an RPG, and in many ways it's the logical endpoint of Bethesda Game Studios' well-worn formula. However, its massive scope pushes this formula to the absolute limit and the cracks begin to show, from feature creep to the stop-start nature of its exploration. Dedicated Bethesda fans are sure to get their fill, but this interstellar adventure never leaves the atmosphere.
Starfield can be described as a mixed-bag experience that combines great features from excellent side mission designs with amazingly world-building potential and an engaging story with suspense elements to offer.
On the other hand, exploration in the game is unfortunately weak in many aspects; This is due to the large reliance on procedural generation of environments. Also, the role-playing elements do not have a strong presence or impact.
Starfield doesn’t reinvent the RPG genre, but it does make it quite exciting. It’s a game that feels distinct from the studio’s prior work like The Elder Scrolls and Fallout, and this even represents the best of both worlds. Bethesda Game Studios managed to incorporate streamlined systems to make exploring space something fun, and never a chore. There’s just nothing I dislike about it. Starfield is ambitious and magical, capturing the curiosity and vastness of space beautifully, for what feels like a truly next-gen experience.
Starfield's biggest strength is its complimentary content - sidequests, exploration, and more will gather your attention for hours despite a less-than-compelling narrative.
Starfield is the ultimate Bethesda game. It takes what people loved about Fallout and Skyrim, and casts it across an enormous galaxy filled with captivating characters.
Starfield both hits and misses the mark. Starfield has both improvements and steps backward from the previous games, and whether you consider it to be better or worse than Fallout is dependent on what you prized from those games. If you're looking for more Fallout 4 with bigger and more detailed environments and quests, then Starfield is pretty much everything you could hope for and more. If you're looking for No Man's Skyrim, however, it's disappointing. Almost everything on the ground feels good, while the space travel and exploration feels lackluster. If you're looking for a Bethesda-style, open-world RPG, Starfield scratches that itch, and Bethesda fans will lose countless hours in scouring every nook and cranny.
Not sure when ye last played but the survival in 76 has been toned down, no longer die from hunger/thirst.
And it might be because I default to sneeky sniper but foes were rarely an issue for me.
I loved how quiet 76 was on release, and so much lore/storytelling everywhere.
I was frankly somewhat blown away by the opening level. The graphical techniques and art direction really suck you in from the beginning. I think that falls apart a bit when you first land in New Atlantis; maybe it's just the area near the landing pad, because I didn't get much further before I had to go to bed in order to not feel dead at work today. Overall, it seems like it's going to be exactly what you expect from a Bethesda game, with small improvements to everything that bugged you about previous games. Because it's a Bethesda game, it's a little behind the times when you look at each individual aspect, but as a whole, their games continue to be something that no other developer is delivering.