"You should create a group when demand is there and not the other way around." In other words, start from generalist communities, and create more specialized ones when there is a need. Do you agree?
Back with newsgroups the general rule was to go from general to specific. You start with a general discussion group and when discussions about video games get annoying you create a games group. If then there are too many Baldur’s Gate discussions you create BG. If they are dominated by Baldur’s Gate 3 you create a Baldur’s Gate 3 group. If everyone is fawning over Withers you create a Withers group which of course will be flooded with discussion about the Withers’ tits mod, which shall get its own group.
Meaning you should create a group when demand is there and not the other way around.
Absolutely. It's just that redditors are used to the existing order and want to see it replicated in lemmy immediately, jumping over the underlying steps of community growing.
Agree. Most of them weren't there when reddit started and just think their niche communities were always there. Before everything there was just /r/technology. Then that splintered. And again, and again. I think same thing happens here. When communities get big enough they splinter.
The issue is that community don't get big enough because people want to replicate the niche communities from the get-go, without ensuring a sufficient user base for the niche
I don't know, this kind of reasoning seems to create too much empty "content" and not enough real communities. Yeah, creating a bunch of generalist coms will get traffic and engagement, but the people there don't actually share anything in common, it's just a time waster.
I don't want Lemmy to be a time wasting app, I want it to have genuine communities with valuable content instead of endless AskReddit, AITA, AIO, etc etc etc. Therefore, I'm of the opinion that people should create communities about their hobbies and create high quality content there, which will drive demand. If the community ends up too specific, they can always just cross post to a more generic one as well.
I guess movies would be a specific enough topic for me, but what I mean is people with a passion for, say, film noir shouldn't wait for film noir fans to show up on a thread, they should just create the content and hope the others find it.
I want to be clear that I'm not judging any "time waster" type of communities. It's fun to discuss random questions during downtime at work, it's just not where a strong community is formed. Reddit lives on through everything precisely because of the niche communities, not because of r/pics or something
The problem is that trying to talk about very specific things in a general community will just result in silence if no one in the general community knows/cares about the very specific thing.
On Reddit, you can type /r/nameofanygame and find a sub populated by people who also found it that way. This obviously cannot work on Lemmy, not outside of a few very very very popular games. But for games that are too niche to have fandom spaces here, directing the niche fandom elements to !games@sh.itjust.works isn't likely to fit there either. Some of my favorite games are titles that I might just literally be the only person on Lemmy who plays them, so I just don't think there's any kind of space for them, general or specific.
I play a lot of Riichi Mahjong, and I saw that !mahjong@lemmy.nerdcore.social already exists, so when I see some interesting content I try tossing it over there in the hopes that if I keep doing so, maybe at some point more people will eventually join me. Would I be better off posting to !boardgames@sopuli.xyz because generalist good, specific bad? Probably not, I doubt anyone there is interested in deep technical What Would You Discard? analysis. Maybe the most surface level casual/beginner content might fit in, I could crosspost a basic How to Play tutorial there, but content that is too specific doesn't make sense in that kind of community.
Some of my favorite games are titles that I might just literally be the only person on Lemmy who plays them, so I just don’t think there’s any kind of space for them, general or specific.
lol I have been trying to compile a list of all active video game genre communities to release here at some point, thanks for helping me with some I did not know of, here's what I had so far
I play a fair amount of stuff, some mainstream enough to post here, some not. But genre-wise I'd say my biggest favorites are fighting games and versus puzzle games.
!fgc@lemmy.world exists, and I do post there occasionally. But the games I play (Skullgirls, Them's Fightin' Herds, Under Night In-Birth) are the niche-within-a-niche, I've drifted off from the wider mainstream FGC.
Versus puzzle games... I'm the guy who been very disgruntled over the fact that the genre as a whole is dead and buried. There's just not much of a community for these games anywhere anymore.
Last year I published a video essay about how Sega's mismanagement slowly killed Puyo Puyo. I did post that one to a few communities here, because "In-depth video essay about a game you've never played but will still find interesting by the end of this video" is a genre that can fit into a general space.
But that kind of video essay is the only type of content that I think I could post here. I don't expect anyone to take an interest in competitive highlights, coaching, analysis, etc. Last week we got some more news about Sega screwing up again, but that's still not something I'd expect to generate discussion here.
It's not just how niche the games themselves are, but the distinction between the type of content that fits a general space versus content only hardcore fans will even understand, let alone take an interest in.
I went and made !otomegames@ani.social instead of glomming into the existing visual novel communities half because someone else had started an otome community that died, so I felt okay making one (and then another when the instance died).
And half because 1) most of general gaming communities does not care about anime romance visual novels aimed at women and I did not really want to see a bunch of name-calling towards us, and 2) although the only currently-active visual novels community would be fine to post to, when I started there were more and the audience was very much dudes who like women. Although there is an overlap between people who play games aimed at horny straight men and people who play otome games (I know some!), it's much smaller, and most otome players I know are women who do not wanna see VNs where we're highly sexualized. I can understand the same for men not wanting to see VNs full of our romantic fantasies (although the dudes in ours are less-often sexualized). I am cool with games aimed at horny men existing, but that does not mean I want to step into a space posting them all the time, the same way I am happy to let other people eat lemons but I'm not putting one in my mouth.
The current!visualnovels@ani.social probably would not reject otome posts, but what it used to be probably would, and the old VN communities probably would too; and most though not all otome players would reject the greater surrounding VN community of the past (what it currently is on ani.social would probably be accepted) because of how often what was posted there would turn out to be galge and not more gender-neutral stuff anyone could like like Ace Attorney.
Finally, the way !newcommunities@lemmy.world and !communitypromo@lemmy.ca reacted to a post for a game aimed at women, !infinitynikki@discuss.tchncs.de, with tons of downvotes, was either not very encouraging for anime content that was still gaming content getting put in general communities (especially because one commenter explained they mistook it for a game meant to titillate because the icon was an anime girl even though part of why I really like Infinity Nikki is because it is a nice open-world game where women aren't sexualized, but I can still have nice hair physics and clothing physics), or for content aimed at women getting received well in general spaces.
We're small but I'd rather have this than nothing, or posting in big communities and getting constantly questioned about why I play a game where you can date fictional men instead of putting myself on the market in real life (lots of otome gamers are in happy, healthy relationships in real life! Or are not interested in relationships but still find fictional romance fun, or have trauma and are in a stage in their recovery where fictional romance is okay but looking for dates in real life isn't. In my circumstances, a relationship would be nice but I know I could be happy without one too, and sticking my neck out on some dating app or going to a bar would inevitably get me horrid behavior I have never faced in real life yet. So I'll keep living my daily life, which involves interacting with other humans, sometimes men, but not disrupting it by going to a bar as a non-drinker and non-dancer or downloading a dating app).
I don't want to be presumptive but I highly doubt the downvotes for the Infinity Nikki post was because it's a game aimed at women. It is a gacha game, and the general environment around the Fediverse is extremely hostile to that type of monetisation, or any type of microtransactions really (and I would argue it's justified). I bet you anything that is the primary reason for the downvotes.
Hey, thanks for the explanation! The primary idea I had going on was mostly about people mistaking it for a titillation game aimed at men because that is the one someone explained in the comments there, anyways. The women idea is something I actually just thought of typing up this post, lol. I did say I got a progressive vibe from the Fediverse, not a sexist one.
For what it is worth it is indeed gacha, but none of that is required for meaningful progression in-game. From what I have heard of other gacha games you have to have some rare units or whatever from the gacha to pass some actual game content. I can do all story and gameplay stuff F2P. I think most Style Challenges can be beaten more easily with gacha but were all able to be beaten F2P, and all Style Challenges gating story content can be beaten F2P. As far as gacha goes it's pretty good. If they start locking actual gameplay, and not just rewards, behind gacha then I'll get pissed and leave. I play because high-quality game aimed at women, which is really rare. I usually also avoid gacha games and also dislike microtransactions.
Could be, but let's be honest too, the comments made during the "would you rather encounter a bear or a man in the woods" also showed some bias on the platform
Finally, the way !newcommunities@lemmy.world and !communitypromo@lemmy.ca reacted to a post for a game aimed at women, !infinitynikki@discuss.tchncs.de, with tons of downvotes, was either not very encouraging for anime content that was still gaming content getting put in general communities (especially because one commenter explained they mistook it for a game meant to titillate because the icon was an anime girl even though part of why I really like Infinity Nikki is because it is a nice open-world game where women aren’t sexualized, but I can still have nice hair physics and clothing physics), or for content aimed at women getting received well in general spaces.
Yeah, it was definitely sad to see. Feels like the Threadiverse as a whole seems to mostly share one single opinion, which is indeed not even really justified
Just want to clarify it could be both reasons or just one of them. I do get a nice progressive vibe from the Fediverse, not a sexist one. People were good and nice about the WomensStuff community. I am hardly the person to turn to sexism as my first explanation for things—in other words I'm no stereotypical angry feminist and my hair has never been dyed, thank you very much. But individual assholes who break that norm do exist, hence me still wanting to be cautious about sexist behavior in my OP
A good example would be !formula1@lemmy.world. I don't remember seeing anything about Formula 1 outside of this community, yet it exists, and people have some discussions.
I was also thinking about !flightsim@lemmyfly.org and !xplane@lemmy.world. Theoretically, the chain should look like this: general discussion -> gaming -> flightsim -> xplane. In practice, the last two are so small that it's hard to imagine them manifesting in a general discussion about games. The example of Baldur's Gate 3 is way too simplistic given how enormously popular that game is.
Both flightsim communities are practically dead. Does that mean they shouldn't exist and that they can't grow without notable demand elsewhere? I don't know. I want to try and test that hypothesis by adding content. I just know from my experience that when I'm searching for a niche community and see it's dead, I drop it. But if there's even minimal activity, I might subscribe and participate.
There's also the other case where you start a comm on a smaller instance, and then later on someone starts the same comm on l.w. and gets by default more activity >_<
I think it's a discussion with having, but I don't think there's a one-size-fits-all answer to it. I think as a default, it's probably a good idea. Don't create more specific communities when more general ones will work.
As an example, Reddit has /r/Brisbane, /r/movingtobrisbane, and /r/brisbanetrains. But there's only !brisbane@aussie.zone (there's also a trains one, but it's dead and irrelevant for these purposes, IMO), and I think this is for the best. Anyone interested in the more specific content can easily go to the more general community, and there's likely to be at least a passing interest in that anyway.
But there are times when a more general community is inappropriate, because the audience for one of the specific parts is not interested at all in the other specific parts.
And I think your BG3 example is a good one of the latter. A general gaming community is not a good place for detailed discussions about a particular game, because most people in a general gaming community aren't interested in that. They're a good place for announcements about games and larger scale discussions about franchises, developments, and trends in gaming. But not about specific strategies, lore theorising, or patches of specific games.
If you can expect a majority of the audience for a particular Community to be uninterested in a significant amount of content, that's the sign that a more specific Community should be made, IMO.
I can definitely see the value in this. Just to use !dcstudios@lemmy.world as an example, there's still little enough activity as it is. And if they tried to create separate communities for every series and movie and cartoon like it was on Reddit, instead of just one community with not enough activity, there would be 10+ completely dead communities.
And on that note, I'm still keeping an eye out for this general alternative community that was being floated the other day. Because while it's nice having communities specifically for punk, goth, industrial etc, I think that right now it would be even nicer to have a general purpose alt community where people can discuss anything from music to style to attitude.
You mean !gpral@hilariouschaos.com ? Yeah that's there, I think when it was announced a lot of people disparaged it bc the community is on a pro-MAGA server, looks like the announcements were even removed (details).
One problem with an "alternative" general community is that, say, punk plays a big part of some people's identity and life philosophy but they may not identify as "alternative".
You just shouldn't start a community and expect others to post in it a lot 🤷 Most people are lurkers anyways, and the prolific posters are probably already busy with their own communities. So especially in the beginning, it is yours to carry, so chose a topic you are personally interested in and know enough about to regularly post and make good comments. People will come if the community is worth it, the specialisation doesn't matter.
Edit: but you also shouldn't prematurely split off specialized communities like often the case with Discord channels.
People will come if the community is worth it, the specialisation doesn’t matter.
!eurographicnovels@lemm.ee has been kept active by @JohnnyEnzyme@lemm.ee and the other mod since the creation of the community 2 years ago, so I'm not sure people will come whatever the specialization of the community.
You just shouldn’t start a community and expect others to post in it a lot 🤷
Also, that's not what the post says. The post says to only fork a niche community once the more generic community sees a lot of content from that niche. It's not opening a community and waiting for people to magically arrive.
It entirely depends on whether you want to be a shepherd or a... I'm struggling a bit to come up with a metaphore that isn't loaded somehow. Let's go with "blogger".
But if there's a topic you want to discuss, log content for, and write your own articles about, there's little reason to not create your own little space for it all that others can choose to participate in. Such a space can attract new users to the network who aren't currently interested in Linux news and possum pics.
But creating a space that looks like a bunch of link spam with no human engagement can look fake, and dissuade participation, so you need to really put some effort into not looking like a bot.
It's easier to fork an active community. Being a mod is work, but it doesn't require you to write 3000+ words per week to try and catch attention from an unknown population.
I don't really expect other people to post there (but it would be nice!). But making that many posts in any other community would just be self promotion spam.
It's definitely fine if you're okay to be the sole poster on that community.
Based on the weekly fedigrow posts, it seems like the majority of people still prefer when they are other posters, as it kind of relieves them of the weight to keep the community active on their own.
This makes sense! I do think if someone is carrying enough love for Withers' tits that they think they can keep a community active for a while on their own, they should go for it, though.
The traditional art community was just one person posting most of the time for ages. They aren't doing that anymore, but that one person got it established enough that it still gets regular activity. Even if it hadn't worked that way, there's still a cool archive of artists I can go back through.