After 8 years of development, I'm releasing my first video game today: Game Over - A Musical RPG??
Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over.
Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good.
It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically!
I read this comment thinking I was going to the comments on George Santos being prosecuted for his highly visible fraud. I was very confused, then kinda felt it was true.
I'm intrigued but I'm super intimidated by the rhythm game sections you show. I don't want to go full Nigel but can you tell me something that will make me not have a panic attack looking at the huge filled fret board in the trailer?
As much as I'd love a sale, the game is really quite tough. My partner was/is streaming it on twitch, she's a moderately good gamer and she spent probably an hour on one of the mid stage duets.
I do have "Less Hard" as a difficulty setting that drops the notes you saw in the trailer, probably in half. And if people really want an "Even Less Hard" mode, I can add that in probably a day or two.