My relationship with long videogames
My relationship with long videogames
My relationship with long videogames
In the past I couldn't, for the life of me, commit myself to playing long games (i.e. 30+ hours) because I fell out of interest and dropped the game.
Lately I started playing two "long" (always keep in mind that this adjective is used by my perspective) games: Red Dead Redemption 2 and Mass Effect 1 (the legendary edition) and weirdly enough, seems like they're sticking with me because I'm alternating one or another throughout the gaming sessions.
I don't know if this pattern will be able to help me with other games as well or if it's just peculiar to those two specific games but I'm crossing my fingers 🤞
Have any of you had a similar experience?
Gaming #Videogames #RedDeadRedemption2 #RDR2 #MassEffect #ME
@innkeeper @thegamertavern
Same for the longest time - I just didn't have patience for long games until Baldurs Gate 3 which grabbed me because of the story and characters. Dragon Age Veilguard (not as long as BG3 but still 80+ hours if you do the side quests) is the same.
If a game is long and repetitive, filled with fetch quests and not much plot I lose interest quickly, but a well-crafted story will keep me hooked.
I still like to play in short sessions, a couple hours at a time, which helps break the long games up into "chapters" and make them feel less like a slog.
@therivercrow @thegamertavern I should try playing again (but not exclusively ) Baldur's Gate 3 and see if that's the case, it's a game I started playing several times and every time managed to drop off from 😅
@innkeeper @thegamertavern
It's a big game and can get overwhelming, so I definitely recommend breaking it up into small achievable things. When your characters need a long rest, take one yourself!
But it is soooooo good though!
@therivercrow @innkeeper @thegamertavern Fetch quests- this is exactly it! I loved Dying Light for a long time but the game quickly became fetch this, fetch that, make me a cuppa tea, give this guy a foot rub etc etc and it just turned me right off the game faster than I picked it up, which is a real shame.
@harrybo @innkeeper @thegamertavern
yeah, there was a real trend a few years ago of padding rpgs out with pointless busy-quests to make the game seem bigger than it needed to be. I think that's starting to be less of a thing which is nice. I'd rather play a 40 hour well told narrative than 100 hours of "go and find me 10 doohickeys".