I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can't even sleep without my gaming videos. I don't even play games and haven't in many years but I'm so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don't actually play.
No he glitched it on purpose. classic tetris game doesn't stop. it goes forever until you lose.
however after certain level there is specific glitch that stops the game and it's up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That's as close as you can get to "beating" the game
Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you're happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica ...or something.
Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that's just cause the game wasn't made to go that long.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn't even keep score originally.
Everybody talking about Scooty "beating" the game but nobody is talking about the story. There is a story. You are building a missile silo with bricks. The lines aren't disappearing, the camera is scrolling up. It was the Cold War. It makes sense.
I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it's a just one line but sometimes it's a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.
I mean, what even is the point of winning a game? Ah yes, now I get to click through half an hour of dialogue and cutscenes, so that I can then not play the game anymore, because I've 'completed' it. Really, completing a game sounds like a scam invented by Big Game to sell more games. Like, oh yeah, we've made our game so fucking boring that players want it to be over with, so they can buy another of our boring ass games and play that to completion instead.
Well, I was hoping my comment would be ridiculous enough to make it clear that it's in jest, but apparently not. 🫠
I mean, I do strongly prefer a gameplay loop you can (want to) play forever over story-driven games, but I am very much aware that this is a personal preference.
You know the russophobia/anticommunism/fashism is bad on Lemmy when literally nobody mentions it in 80+ comments and this nonsense is upvoted 700 times.
Yeah, russophobia is when out of 80+ comments no one mentions that author may have implied some bad connotations for Soviet Union. To decrease the amount of anticommunism under this fascist post, everyone repeat after me:
Through days dark and stormy, where great Lenin led us... and I forgot the lyrics.