In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.
SteamDB
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
It has a super generic name.
If you asked ChatGPT to come up with some names for a generic cheap micro transaction ridden game on the the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc Immortals of Aveum could be on the list
@ChatGPT@lemmings.world come up with 10 names for a generic cheap micro transaction ridden game on the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc.
Don't badmouth royal revolt! The first one barely had microtransactions