Plus they will use it to promote subscriptions. Ubisoft gets hammered for:
"gamers need to get used to not owning their games"
Microsoft who is the company that actually popularised the model, gets no flack.
I literally got censored (because I wrote like a cunt) on sh.itjust.works because I told off one of the ad company representatives sniffing around lemmy. MS spends Elon kinds of money to whitewash their image on social platforms while being one of the worst thing that happened to the gaming hobby.
Ive posted about this before, but yeah the subscription multiplayer model is probably the biggest hurdle keeping xbox games from going fully cross compatible with pc, even more than the technical challenges.
Microsoft could dump funds into a compatibility layer making xbox games work via their UWP-based App store, but they cant because of what that means for their monetization of multiplayer.
People wont welcome them charging for multiplayer on games theyre playing on their PC, so MS would rather focus on a streaming only future, where subscription is mandatory to play.
They will never be good guy Microsoft unless forced. I dont think theyre desperate enough to eliminate the multiplayer subscription, and they will probably liquidate the brand before they ever give up that income stream.
if i had to guess that's because their subscription is cheap, was even cheaper before, and offered a lot more than ubisoft. enshittification spiral is relatively recent
Lol, gamers hate on Microsoft constantly, I don't think their image is remotely white washed.
And the primary reason that Microsoft is so heavily associated with gaming (and CAD software, etc), is because they're the ones who built DirectX, which creates an abstraction layer that developers can target without worrying about the underlying hardware and graphics cards.
Nowa days we finally have OpenGL and it's successors, but Microsoft's link to gaming was established by spending decades being basically the only company willing to create a more flexible and open gaming platform than consoles. Is that as nice as having open source code and standards as the abstraction layer? No, but it's a lot nicer than Apple, Sega, Nintendo, Sony, etc who all wanted to tie the hardware directly to the games.
It doesn't take much of a CPU to run the base windows. Without Windows unloading stuff it uses less than 4 gigs of ram.
If the device is capable of running remotely modern games it's capable of running them on windows just fine. Microsofts garbage doesn't actually use that much resources vs a modern full fat linux distro.
4GB is still like 3GB more vs running Bazzite or SteamOS.
There's also the storage aspect, windows on its own with what it needs for windows updates can use like 50GB+ of space, and since most of these console come with small SSDs in the 128GB-512GB range that's a huge downside.
Then there's the lack of small screen optimization, lack of touch optimization, and all the garbage that runs in the background, uses resources, and constantly bothers people like onedrive and teams and other junk.
Honestly the idea of a Gamepass Centric handheld is one I'm surprised they didn't go for already. If they push it with just the Xbox styled front end, it'll probably be more appealing than the xbox itself
Its not enough, my steamdeck streams xbox games just fine. Unless their pc handheld simultaneously offers near 100% pc game compatibility with an interface as easy to use as steamOS... They wont make a splash with this product(at ~$500).
That probably doesnt matter because this device is just a brand teamup MS thinks is warming people up to the idea of an xbox handheld, when in reality I think it will dilute its reception.