@steamdb.info "Players have been asking for the ability to filter out games made with Gen AI. We've added an automatic tag on SteamDB based on the AI gen content disclosures on the store pages."
Players have been asking for the ability to filter out games made with Gen AI.
We've added an automatic tag on SteamDB based on the AI gen content disclosures on the store pages.
What's the value here? This is based on the developer saying so and there's no obligation to do so. Black Ops 6 is loaded with Gen AI, the loading screens are obviously Mid Journey like and some of the actors have been replaced by digital performances which was in the news. They won't get tagged here for AI because it's not in the description.
So basically this is going to just have people filtering out devs who are honest and realistically that'll just be a few indie devs who had to use these tools because they're a one man team that can't afford artists.
I think we have to face the facts. Every game is going to be using these tools going forward. If you run a large studio and say no one use AI I bet you your artists are still speeding up making base textures. Your music guy is generating some starter melodies. Your writers are drafting up some filler to pad out the supplementary text.
These tools are as ubiquitous as photoshop (which has had content aware fill all the way back to CS-fucking-5) and unreal engine now (which has added it's own AI features). The idea that's there's only a handful of shady individuals and mega-corps using these tools is naive.
I'm a one man Indie making a game. It's a management/strategy game and I want to add some depth to some of the pawns you control in the game by having a portrait for each and actual voices saying things and there are quite a lot of possible such pawns so that means quite lot of portraits and voices saying lines.
If I use generative AI I can do it at the cost of my time and some electricity for my PC, if I don't it would cost $$$ so wouldn't be able to have those elements because that's not just one or two portraits and voices.
Apparently if I use AI for it that makes me and my micro-company a big bad corporation.
The sad part is, one day in the (far) future, when real AI (not LLMs) are an actual thing, and they could code great games from scratch, there would be so much bad animosity towards AI by then that they'll probably never see their games played.
Good idea, but I imagine it might be hard to prove here shortly. For instance there's a YouTube video about movies with "no CGI" are actually just movies with hidden CGI. https://youtu.be/7ttG90raCNo
What if the game doesn't use it at all but marketing material or concept art did? That means nothing in the game its self contains AI generated content still.