I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.
So what you're saying is that we need more ray traced games. Don't have to waste a bunch of space pre-baking lighting when it's calculated in realtime!
That helps. We are heading that way. But as a whole we're just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.
It's great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.
This is how I felt with bg3. Like I know there's a lot of little assets for every bookshelf and basket type you have to click on incessantly, but...150GB for a third person isometric? Is every book ready for rendering at 8k or something?
it's a game with an insane amount of dialog and narration, with branching stories. that's a lot of audio. people underestimate how much voice acting adds to the size.
also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it's fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.
It's not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it's huuuuge. Don't get me wrong, I don't think any game should be that large, but BG3 has at least some justification for it.
Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It's such a spiderweb of branching storylines that I'd imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.
it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media
I was shocked to find out that Balatro was like 80 MB to download. You don't need million-poly models and 8k textures to make an really good game. Granted, yeah it's a 2D game, but it's a beautifully-presented one.
Games like that have nothing to prove. The product speaks for itself.
Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it
Going against the grain here but I'd like to see a mod or DLC that changes pixel-art to vector art or something. Or maybe something like Windows 7 Solitaire?🤞
Liibraries with their dependencies can take up a fair bit of that space easily these days. I dunno how many would be used in a game like that but that'd be my guess for the space needed.
They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don't like it.
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn't have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
to be fair, the 4k textures etc take up most of the space in large 3d games.
valheim has a low poly and low quality textures style with a lot of repeats.
it only looks good thanks to lighting.
with such a design choice you have an unfair advantage over photorealism and large variety.
we should however compare different games of the same style.
did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?
It's also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.
Just like Arkham Knight is still one of the best looking games I've ever seen even though it's almost 9 years old, Valheim will still probably look just as good the same amount of time later.
I agree. We're not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.
There's a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.
Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.
Just because one game takes up a quarter of your hard drive doesn't make it more impressive than a sub 1 GB game.
Game's size depends on many factors. Besides devs' laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game's size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.
Downloaded factorio yesterday at a wopping ~1.5 gig
What game is this?
Have noticed western devs typically can't reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50
In relation to Western devs, I think this is essentially just that it's easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn't used before removing it. So many games never get around to the slimming down part, also because it isn't really directly profitable to them...
I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.
Back in high school i had a floppy with an NES emulator and several games.
Was able to play nes game on school computers. Never got caught doing that lol
8gb is probably a bit too small for most photorealistic style games at maximum settings, but maybe they should introduce optional games asset support to steam. No point downloading the full resolution textures if you're playing on low texture settings.
Yeah, alot of games in their own launchers have that option, but bought through steam don't, steam needs a clean way of supporting multiple install formats, I guess.