Variable refresh rate (VRR) allows your display to match the framerate of an image source, such as a game — and doing so prevents screen tearing. Support for VRR has been added to the cosmic-comp compositor and Displays Settings. You can set VRR to be either always on or automatic, which will enable VRR for fullscreen content.
Ngl this Desktop might make me use Popos and even outside Popos it looks nice,Idk about X Fallback. support (Since i play Beamng Which does not run on Nvidia Wayland And i cannot figure out a way to fix it),And i wanna see peoples opinion on it or if people will care anymore.
So... there will be Alphas 5 and 6. And we got Alpha 4 a week late, compared to the old release schedule of the last Thursday of every month. And a lot of the things that were meant for Alphas 3 and 4 were pushed back. I hope that System76 doesn't encounter more features that push things back further (the way VRR seems to have done), for their own sake. That way, they can keep up a lot of hype around the Betas and the release of Epoch 1.
That is normal in software development. System76 thinks that they will reach v1.0 early next year, but in reality, this won't mature for another 2 years or so.
At their self-imposed rates of 1 new Alpha at the last Thursday of every month, and assuming only 2 Betas, and assuming they can get Alpha 5 done in December, we're looking at the end of April for release, though I'd realistically expect Epoch 1 at the end of June or July, or maybe even after that.
This is normal in Software Development.
I know. I'm a CS student, but they are still in a pretty early stage of their project and don't have anywhere near the technical debt or size of projects like Plasma or GNOME, and as such, I think they should still be able to keep on going at a pretty fast pace.
Back when I was a wee bit Java noob, I was trying to write a RuneScape bot to play Soul Wars. I had a basic recursive pathfinding algo for figuring out how to walk around the map, but it blew out of memory very quickly (each tile has 4 options, do that recursively, etc). So I added caching. Anyways, I never cleared the caching. So after 20 minutes of running the script, you had like 2GB of allocated RAM calculating the best path from any 2 tiles in the minigame.
Great times. No amount of language safety features would have saved me from that stupidity.