You can mute the chat now. You should be extra tempted by the superior mobile version Wild Rift. The controls feel like they’re meant to be a twin stick shooter, and piloting a champ is much more satisfying that way
The game itself is good. It's more a problem that 5 random kids are supposed to cooperate against five other random kids and many of them would be better off playing single player games where they can't blame others for their mistakes.
With that said, I feel flaming is less now than a few years ago.
Yeah playing with organized teams is so much better than soloQ. The entire game revolves around teamwork but then they throw 5 randos together with no voice chat and it's just an incubator for frustration.
Flaming is probably less now because the game is getting kinda old and people don't take it as seriously anymore. I haven't played in several years so idk.
Arcane was a marketing scheme, they didn't invest in there to gain money, was to attract players, they needed it to be a good show, that's what i think
The game is good, if you try hard it you go insane tho because you depende in 4 other people to do their part, and it's 30min of suferring and losing feel so much worse(that's why dota with 1 hour is event more toxic, and league of legends mobile is less because the game is simpler and 10 min long and a lot less try-hard), dota has a lower time match option too
Yeah it would be nice if they made an RPG like cyberpunk. The traditional 5v5 moba genre is just no fun for casual play.
They had a 3v3 mode that was ok and a big circle map that was cool. I've been informed that's all gone now. Now the only fun mode left is ARAM.
Heroes of the storm fixed almost everything I didn't like about League and Dota. Except we need a 3v3 mode with two lanes. Keep all the minigame mechanics, joint leveling and lack of creep denials and you'd be on your way to a more enjoyable casual experience.
There's a wave of casuals playing League of Legends again which I think is nice. Over the past years, Riot was struggling to get new players to play because of how complex MOBAs are and people getting completely stomped by smurfs. I guess the solution was Worlds and Arcane lol (and all the little new player things they added).
I don't know the current status of League onboarding but as a veteran I attempted and accompanied various people throught it in the years and it's been painfully, criminally bad for the longest time. Both when there was nothing but the weekly free rotation to pick from and haveing to sink a month of grinding to get a single champ, till the more recent "we gift you a champ every 2 levels so you can actually play the game".
I think it used (still does?) to boil down to the delicate balance of:
the attrition of the early grind is the easiest to monetyze
the need for new players to keep the game alive
the miracolous success of the game making no changes better than changing something and finding out you inadvertedly sapped the magic out of it.
Firm disagree. League is more streamlined than DOTA, and this is actually more interesting IMO.
For example the dance of trading and last hitting has enough depth that we don’t need denying to make things exciting. This allows us to focus more carefully on the variation involved with trading well without arbitrarily raising the skill ceiling.
I don’t doubt some people enjoy the third layer DOTA adds, it’s just that I feel League allows people to focus more of what is fun in MOBAs rather than being an unending knowledge check.
Wild Rift is even better for refining the genre further. For something obviously too simplified you could point to ML:BB, but Wild Rift is noticeably on a whole other level. There really is a sweet spot and I think it’s closer to League than DOTA.