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The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

www.forbes.com The Main Lesson From‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.

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3 comments
  • yup fuck lootboxes and microtransactions
    we just want to buy our games for the promise that everything in it from release is the full experience

    expansions in the form of dlc for extra charges can be justified if they add additional content to the game not what was supposed to be in the initial launch(like skimming off the top and selling it back to the consumer👎)

  • Also the character creator, the depth of personal freedom to make or break relationships, even the wide diversity of npc skin color is awesome. You have a ton of DND races but the NPCs feel somewhat unique from each other even when they are the same race due to the diversity of appearances. The dialogue is well written, the choices you can make are abundant, the music gets in your head, the sheer volume of class actions and customizations that highly affect the way the class plays (DND license well used), and the varying levels of difficulty allow people to approach the game from their own experience and work their way up from there.

    It’s the package that sells that game.

    • But you know the industry will learn the wrong lesson from this.

      "Wow, people really like Baldur's Gate 3. I know, it must be the dice rolls! Let's have every interaction in Assassin's Creed: Tropical Freeze be determined by RNG!"