It's been that way basically since it first was available, they make so much money on whales buying the expensive ships that they really don't seem to care about finishing the game.
They keep adding more and more paid content you can buy, while the game is barely playable with incredibly poor performance, and constant bugs like not being able to finish missions, cargo randomly disappearing, cargo glitching into ships and causing them to explode, etc... And the game is generally just extremely unstable with lots of crashes.
That's where Derek Smart went wrong, I guess. He actually released his game, not realising that you can just sell the hype vapour on its own. Rookie move.
"Earlier this year, Microsoft was given a brief presentation for Squadron 42, CIG’s spin-off campaign of Star Citizen that consists of around 20 different chapters (levels) of various lengths. It’s understood that the plan for Squadron 42 is to get it out of the door as soon as possible, with directors of the company hoping the influx in cash will sustain Star Citizen’s development and help to push Squadron 42 as a multi-game series, which will see the game’s story span over several different episodes. As for when Squadron 42 will launch, I wouldn’t want to guess, but it’s understood that the game has only just made it to its “feature complete” stage, despite the claims last year."
Nonononononono.... Microsoft means gutting the game in every way possible to get it to run on the Xbox toaster edition...
As for the end of that, thankfully they gave a release window today (2026) I hope most of this isn't true though. What they want to make is seriously impressive
Chris Roberts isn't a very good manager. Dude isn't a finisher. He was forced to release every game he ever worked on. Now Roberts is in charge and he lacks the ability to complete a project. It must me something deeply psychological.