It’s no secret that the bulk of AAA games market revenues come from in-game purchases , mostlyfrom live-service games. It’s also impossible to ignore that the live-service market is fiercely competitive....
I love coop games and so many games seem like they're perfectly suited for it, but don't support it. A prime example is the city builder genre. There's a multiplayer mod for Cities: Skylines but it isn't perfect. On a bright note, the multiplayer mod for Rimworld is virtually flawless.
SimCity's cooperative structure building - anything where the group has to earn "points". PvP asynchronous mechanics are essentially anything where a player can be attacked while offline.
Thanks for the explanation. I've only played one game like that, but it is super fun; Neptune's Pride. It's free and web based, id highly recommend it.
I always thought the messages left by other players in Dark Souls was such a cool mechanic.
They could be helpful, letting the player know to be wary of danger, or they could be completely disingenuous and trick the player into jumping off a cliff and dying.
I always labored over whether or not to take a leap of faith based on other players' messages cause it was a toss-up whether they were being helpful or trolling, lol.