Godot staff are facing a huge reactionary backlash on Xitter for being "woke"
It all started with the unofficial godot discord admin dealing with some chuds and people turning their ire towards the Godot Foundation staff instead.
Since Godot has stubbornly remained on the Xitter nazi bar as a valid space for PR and social media interaction and dared to promote the Wokot hashtag and reiterate their progessiveness, the reactionaries infesting that space are now piling on their socials and harassing everyone they can get their eyes on.
Nice to see some figures on the change in support levels. I was donating €5 a month and I've bumped it up to €50 for the next few months.
I get the impression that a lot of the people complaining on twitter are not even gamedevs and don't know what Godot is, it's just the reactionary pile-on du jour.
It's actually really funny to see review bomb attempts on a non-profit FOSS project. No shareholders to appease, no profits to they need to protect, just a community of people contributing to the tool they use.
Finally a place I can share my cold takes. (I'm not on Twitter, I won't discuss this on Reddit either.)
The community manager had a meltdown and blocking everyone was a power trip and was wrong.
Godot's tweet was wrong, because it used the word "woke" which immediately drives any conversation into the gutter. Doesn't matter if you're on the right or left, as soon as you say the word "woke" you have ruined the conversation.
It is good that Godot explicitly supports LGBT+ people. They should be welcome. The community CoC should make this explicit, and it does. A tweet to reaffirm this is fine, a cringe joke born from the dredges of Twitter is less fine.
Godot's "revenge forks" are amusing and will not go anywhere. Someone might collect some donations before grifting into the night though.
None of this has any effect on Godot's technical suitability for creating a game.
Fortunately the reactionary backlash seems to be having the opposite effect
That’s good I suppose.
I don’t care what happens on Twitter. Just so long as the codebase isn’t negatively affected.
I have been seeing some drama YouTubers, who are clearly blowing this out of proportion, talk a lot about this. One thing they’ve been saying that concerns me however, is that apparently there have been people getting banned from help forums and even the GitHub for criticism.
My understanding is that “woke” is a loosely defined political term, so I think requesting Godot be kept free from politics in response to this stuff isn’t something that should require a ban.
Perhaps there were people going too far and getting rightfully banned and some innocent people got caught in the crossfire?
There shouldn’t be any way the MIT license can discriminate between “woke” and “anti-woke”. Godot can be used by everyone. This is just making the drama people lose their credibility. Regardless of what the devs views on this situation are, I could never expect them to come to a decision on this issue so quickly. Let alone act on it. Their main priority should be the code, not the community. Unofficial communities can pop up on their own and self govern.
Tbh I'm not sure what your examples are supposed to demonstrate. Blocking someone for saying they should focus on the engine and not politics is astonishingly thin skinned
Kind of hard to follow the thread of most of this but they sure aren't disproving how woke they are by blocking people who even slightly disagree with them.
Considering game devs are intimately aware of review bombing, I really doubt that it will have much negative effect on their userbase. I guess the next Alex Jones game wont use godot.
Someone should make a game that ticks all the"woke" boxes just to piss these guys off. Make pronouns one of the most important part of the game, and force people to be gay, or Bi. Then make it so men have to wear womens clothes and women have to wear mens clothes. Then you can sit back and watch them lose their shit while eating popcorn. 😏