For context: I make indie games and have released two so far and I'm currently working on the third one which is weird as fuck. So the way that Steam works is, they don't send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled "Steam Payment Notification" and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn't make $100 in sales. Way to hype me up and bring me down, Steam.
Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I'm still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I'll count that as a small win as I move onwards to the next game.
EDIT: Here's the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It's a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.
But please don't spend money on my previous games, I recognize that they aren't that good I don't want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).
Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you'll receive all your earning in one transaction or does this money get swallowed by steam?
if this is true I'd recommend sending GamersNexus an email with the details as they might be able to help considering their past actions to hold companies accountable
Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve's percentage and then some. Yeah, that's a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.