Gyro input broken on HZD? My last playthrough it was working fine, now it seems impossible to make it work. Am I an idiot or did some configuration get broken in the last year?
I'm trying to configure the gyro to help me aim. I've tried every configuration I can think of, or find online. I'm slamming head into a wall.
From what I can tell, the game now only accepts "steam controller" input. Which means the right joystick isn't actually a joystick, it's a weird virtual joystick, and there's some conversion going on. So when the old methods for getting gyro input are used, ie "as joystick" or "as mouse", the input is completely ignored by the game.
I've tried configuring a fresh controller configuration based on a standard controller, but then the game things I'm trying to use a keyboard and mouse and ignores all controller input.
Now, if I set gyro to "right stick (steam controller logo)", then suddenly the gyro starts affecting the right stick. But instead of being a relative input, as in when I pull the left trigger to aim, use the current gyro position as zero, and all relative movement should be applied to the stick. Instead it is an absolute value, with the movement being relative to the calibrated location of gravity down. So when I pull the left trigger, I immediately stare into the sky.
I think the solution to this is the "auto world tilt" option, but that is only available in the "gyro to joystick" configuration, which of course doesn't work.
Am I missing something completely obvious here? Can someone please guide me in the right direction? I miss gyro aim.
And to be clear, an old config can look fine, but the internal structure may have changed with how the game/steam interprets it.
This most often happens to me where the devs create an official mapping later on that can do context-aware things in the game (i.e. using more than just Xinput).
Dev wouldn't nuke your custom profile on purpose. There's good reasons to implement a Steam Input API in their game, most notably because they can do certain things like automatic overlay switching, which further improves the experience for most people. Losing an older profile is sometimes an unintended side effect, and there's nothing they can do about it.
Fundamentally you dont have to let the game you are playing perceive the gyro input directly at all, the game sees it as mouse or gyro input. That being said make sure you arent sending joystick input and mouse input at the same time, that can break things in many weird ways.
The simplest solution is just to make everything appear like mouse and keyboard which again bypasses the game having anything to do with gyro input before it is safely converted to normal mouse input.
See my comment here if you need help finding and copying steam configs.