Synthesizing Realistic Clouds for Video Games
Synthesizing Realistic Clouds for Video Games
www.guerrilla-games.com Synthesizing Realistic Clouds for Video Games
What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorentz Center in Leiden, NL as part of the Light and Color in Nature and Art Conference.
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