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Synthesizing Realistic Clouds for Video Games

www.guerrilla-games.com Synthesizing Realistic Clouds for Video Games

What is a cloud? In this talk, we will define a cloud using the Arts of High Performance and Approximation. This talk was originally given to a diverse audience of Scientists and Artists at the Lorentz Center in Leiden, NL as part of the Light and Color in Nature and Art Conference.

Synthesizing Realistic Clouds for Video Games
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