Concord fans -- we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us. However, w...
This video does a good job explaining it. TL;DW Its an overwatch clone that came out about 6 years too late, looks generic af and can hardly compete with the free and interesting games already available
Bad marketing, low interest in Overwatch clones after OW2. Some people say diversity pandering but I like to imagine it's that people still remember Sony being a butt with Helldiver's 2.
If it wasn't for hundreds of people likely losing their jobs it would be really funny that Sony's greedy, cynical attempts to cash in on the live service fad keep failing
It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.
It’s also the same incompetent leadership who will get bonuses and promotions after this.
I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.
I don't think the parent comment was trying to say that it's particularly evil. They rather meant "greedy" in the sense that these companies get a bit too excited about money.
Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they're successful and gain enough of a player base, then they pay for themselves manyfold.
That's why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.
The game was alive for about 1.5 days for each year of development that they put into Concord.
Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.
Your card is charged instantly, but it can take a week or two before it's cleared the fed's anti-fraud measures and they're assured you're not reversing it through your bank. Then they send the refund and it can take another week or two before your bank clears it and makes sure that they're not reversing their payment. Add in some wiggle room to cover yourself in case something gets flagged as potentially fraudulent and someone has to manually review it, and it can take a while.
In practice, refunds should arrive this week, but they want to be careful not to promise that in every case. What they're mainly worried about is people buying the game, immediately refunding it, and simultaneously doing a chargeback while in some faraway country.
I'm a collector, and this is a game that may have a high value in the future due to being rare. If it was literally only available for 2 weeks and they pulled all the remaining copies and refunded people, there's not going to be many, and I will have a sealed copy. Of course, it's possible that they may re-release it in the future if they decide it's worth the money to tweak it, but I honestly kind of doubt it. You may be wondering why it matters if it literally can't be played and who would want it, and that's absolutely a fair question, but in the end, the answer is collectors.
Really looks like this game was designed by incompetent suits and marketing teams with the primary goal of turning those millions into more money. The game looked good and didn't seem to play (totally) awfully either. It just doesn't stand out or make anybody want to play it, like at all. It really is a another one of those AAA unfinished style over substance tech demos that masquerade as a game that got released into really saturated market at a really bad time, where the competition is usually also free.
Also something, something big capital overtaking creative process is one of the great disasters of our time.
The age of DRM means that they can now "unlaunch" the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.
edit: this is a good time to remind people, if you live in the EU, please support the "Stop Killing Games" initiative, it has just past a third of the required signatures, and has 10 months to go still:
One of these days, it's going to teach them to stop making games designed to destroy themselves. Preservation needs to be good for business, and the lack of it needs to be bad for business.
With the amount of marketing it received, I think people would still stick to Valorent or Overwatch 2. I only see videos and posts about Concord being a flop, than promoting it.