Secondary fire minimum damage increased from 47 to 55.
Secondary fire maximum damage increased from 95 to 110.
Damage
Echo
Base health reduced from 250 to 225.
Hanzo
Base health reduced from 250 to 225.
Junkrat
Frag Launcher
Projectile size is now reduced by half after the second ricochet.
Projectiles preserve slightly more velocity on ricochet.
Sojourn
Railgun
Primary fire weapon spread reduced from 2 to 1.6 degrees.
Critical hits now grant 10 energy.
Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.
Sombra
Base health reduced from 250 to 225.
Virus
Impact damage increased from 25 to 35.
Stealth
Bonus movementspeed increased from 45 to 60%.
Torbjörn
Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.
Base health reduced from 250 to 225.
Base armor increased from 50 to 75.
Support
Illari
Solar Rifle
Maximum ammo reduced from 16 to 14.
Captive Sun
Projectile environment collision size reduced from 0.15 to 0 meters.
Juno
Juno has been added to the lineup.
Juno is now eligible for Competitive Play.
Base health reduced from 250 to 225.
Mediblaster
Burst projectile volley rate of fire reduced from 34 to 28 shots per second.
Pulsar Torpedoes
Damage and Healing impact increased from 75 to 85.
Heal-over-time reduced from 60 to 50 health.
Hyper Ring
Deploy range increased by 3.5 meters.
Cooldown reduced from 16 to 14 seconds.
Orbital Ray
Beam travel speed increased from 1.9 to 2.25 meters per second.
Kiriko
Base health reduced from 250 to 225.
Kunai
Critical multiplier reduced from 2.5 to 2x.
Damage increased from 45 to 60.
Recovery time increased from 0.5 to 0.55 seconds.
Lifeweaver
Healing Blossom
Healing progress can now charge passively at a reduced rate.
No longer reduces movement speed when holding a full charge.
Petal Platform
Duration only counts down while the platform is raised.
Platform now resets if no one is standing on it for 2 seconds.
Duration increased from 10 to 12 seconds.
Health reduced from 400 to 300.
Rejuvenating Dash
Healing reduced from 60 to 45.
Mercy
Base health reduced from 250 to 225.
Caduceus Staff
Primary fire healing increased from 55 to 60 health per second.
Secondary fire damage boost increased from 25% to 30%.
Moira
Base health reduced from 250 to 225.
Biotic Grasp
Secondary fire damage increased from 60 to 65 damage per second.
Lúcio
Base health reduced from 250 to 225.
Sonic Amplifier
Primary fire damage increased from 18 to 22.
Hero Quality of Life Updates
Support
Juno
Mediblaster
The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.
Pulsar Torpedoes
The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
Line of Sight checks were improved to better find targets with hitboxes in view.
Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
The local cancel sound was increased in volume to be more noticeable for the Juno player.
The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.
Glide Boost
Now adjusts Juno better when she hits level architecture such as doorways.
Hyper Ring
Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
The sound when re-entering the Hyper Ring was updated to be more noticeable.
Orbital Ray
The Ultimate enemy voice line was updated in tone to better contrast the ally version.
The enemy version of the ray’s start sound was updated to be more noticeable.
Map Updates
Flashpoint
Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
The speed boost is removed when taking or dealing damage.
The speed boost is applied by both the default and forward spawns.
The speed boost counts toward the existing movement speed bonus cap of 75%.
Push
The Push bot collision has been updated so players cannot contest from certain high ground positions.
General map & Mode updates
Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.
I’m not looking forward to facing that Sombra buff. She has already seemed a bit overpowered in the mid ranks on console more recently, so I was hoping for a nerf.