The commercial video games industry is more than 50 years old, yet there is still the sense that it is struggling to fi…
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"Play is an integral part of human evolution and learning," she says, mentioning that this is a topic she covers in her book. "Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it's more effective to showcase its true essence. The industry's effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity."
I feel the problem is not the industry but the fanbase. As of the last few years, it's become pretty common to see videogames become target of hatred for "going woke": H:FW's Aloy's "peach fuzz", TLOU2's Abby being too masculine, women not living to the average beauty standard, LGBT characters "shoved down people's throats", character editors decoupling gender and sex or using gender-neutral language, narrative being cringe because it targets millennials (as if older games didn't target young audiences, too)... The industry is going forward, but I don't think the fanbase is ready yet.
Sometimes I think the fanbase is regressing, even. I've seen people lamenting increased "politics" in their videogame, yet saying that MGS or FFVII or Bioshock are their favourite games. Gamers don't even pay attention to what they consume, they merely parrot whatever their favourite influencer says. "Woke" is a meaningless term that gets thrown around whenever they don't like something.
The Helldivers 2 Steam review page (edit: it's comments on announcements) is covered with reviews from accounts that don't even own the game begging Arrowhead to "not add WOKENESS!" to the game.
I feel like that's just a very loud minority among those who play games. As you've so stated, the majority of people who play these games either do not care for politics in video games, and another subset prefer it that way.
If even the greediest of companies in the video game industry keep doing that, that means they've analyzed the market and having politics in video games might have between no to a positive impact on sales.
I heavily agree with this. If there's one thing I've learned about video games and gamers, it's that people who are happy with their games, are playing their games! The people who aren't happy, are going to Reddit and the forums to bitch and moan. The anti-"woke" crowd is fueled by outrage. And that's all it is: senseless outrage. There's no substance to it. Let them scream into the void until they tire themselves out.
No, the fanbase is regressing, but they're also not getting products that suit their tastes. There's a lot of stuff to play that's different, and the people that removed go back to the dwindingly bad quality AAA Live Service slop. They're not for us. When the AAA bubble bursts, they'll fuck off to another form of media.
I disagree. The rule is "sex sells", always has, always will be, period.
The people that complain about "wokeness" in games are a small but loud minority. The majority doesn't care, hells seeing the steam achievements for some games the majority doesn't even care to finish a game past the tutorial yet alone care about story or characters.
The problem is the approach to game design has changed. In the earlier stages of gaming, you would take a fun concept (finding perfect fits for boxes) and make it into a game (Tetris), that was all there was, Super Mario was literally called "Jump & Run Man" at one point. It was the essence of fun presented in a replayable form.
Now games have to have a story, morals, relatable characters or some sort of overlaying message. This together with good gameplay can create a very good game no doubt. But each aspect has to be good on its own.
Take away the story from Last of Us and it's essentially a 3rd person arena shooter, but it's a good one at that. This alone would be a good selling point, add on top the story and you have an objectively good game.
But take Saint Row 5 as an example, take away the story and it's a less than mediocre 3rd Person sandbox game, the fact that the story isn't compelling either makes it objectively bad.
Rember the Hot/Crazy scale from His I Met Your Mother? Well there is also a Hot/Boring scale for games. If your game is boring it has to compensate by having hotter characters, if it's fun it can get away with uglier ones. I can name countless examples where this is true.
Studios often overlook this connection. I'm all for diversification of the actual development environment but not the games themselves. It should always be fun first.
Never in my life have I heard anybody say "Are you going to get new game ...? I've heard you can play as a black woman in this one. So cool."
Studios then get upset because their model "Here diversity. Where money?" isn't paying off.
It's like not wanting to buy a cheaply made plastic valve for a boiler over a solid metal one and the company asks "Why are you not buying it? We made it blue."
The fanbase is never going to change, because at some point we all realize that we want value for our money and often times studios spend so much time and effort making a game diverse, they forget to make it fun.
Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”
Hrm, anecdotally I have quite a lot of formerly non-gamer friends who were really hyped for say, Life is Strange: True Colors, specifically because they were excited about how Alex breaks some beauty norms and gets to flirt with Steph on top of that.
Of course, anecdotally.
But it's important to keep in mind that we're no longer an industry of 5 teams creating 20 games a year. There's so many games that there is more than enough space for every game. From absolutely purist near-identityless gameplay-only designs (Which exist in droves) to huge mass-market hyper-produced open worlds all the way to purist story/feels only visual novels and experimental art pieces.
And each of these categories has more games each year than the entire market around the Gameboy time had. Gaming is insanely big now.
You're blaming games not being fun on devs "wasting time" to ensure diversity in their games? You realize the people who work on the story and characters aren't the same as the ones coding the game mechanics right? The two have almost nothing to do with one another. Studios aren't forgetting to make games fun due to diversity lmao. They are having to spend a lot more man hours than they did in the past because of the advancements in development tenchology.
Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”
I have. It was more along the lines of, "Dragon Ball FighterZ has no waifus" or "there's no one with any melanin in this game [until they found out about Nagoriyuki in Guilty Gear Strive]". I would not be the least bit surprised if Street Fighter 6 is more popular with women than any previous entry after taking the bad male characters from previous entries and remixing them as women (Manon, Lily, A.K.I., Kimberly).
I definitely play a few horny games, and don’t recommend them to anyone. In the other hand, I have actually skipped certain games, and hated some others, because they were trying to tell an engaging story and got hung up on cringey sexualization of their female leads.
As you said, it’s all up to consumer preference. It isn’t just watch-dogging and shaming of sexualization, it’s also that there’s a lot of people that find lazy sexualization to be disengaging and hardly unique. Plenty of the time getting the characters to look unique and interesting is also a challenge; and diversity often helps with that.
Are you meeting quotes or actually engaging with race on a substantiative level.
It's undoubtable that a lot of race casting in recent times has been to appease audiences rather than and honest engagement with reality and irl race relations.
But the vast majority of complaints about a game being "woke" are just the inclusion of a character this a minority in some way. The complaint isn't about how they're included, just that they are, usually as a main or highly visible character.
Sure, it is largely the fanbase, however I also think that the game industry seems to sometimes do somewhat of a "woke-washing", meaning opically supporting the LGBTQIA movement because of financial, shitstorm-prevention or other reasons than just wanting to create more diverse and inclusive games.
For instance I like Hogwarts Legacy, but it also takes place in the Victorian era, and it seems to project the modern tolerant society ideals onto the wizarding world of that time.
Depicting the society as inclusive and diverse is somewhat history revisionist. If you play as a non-binary or trans person at that time, then you should have to deal with prejudice and marginalization, otherwise it is just "woke-wash" the history.
So, IMO there are some cases, especially in historic (fantasy) games, where injecting modern ideals and standards might not fit or needs to be better addressed, than just let it be cosmetic.
I think greater access to game development tools has been a very good thing for the industry. These days, I'm generally much more interested in what's coming from indie developers than any of the big companies, with a few exceptions. I think that's the best way to increase the diversity of games and game developers. Greater access to game development resources will help to democratize the gaming industry.
The industry's effort to be more inclusive and diverse mostly comes from indie games, though. Of course AAA has long realized the potential to boost their image by copying some mechanics and ideas but let's not pretend any of those CEOs on their high horses actually cares about inclusion. They'll drop any efforts the very moment it doesn't benefit them directly. But there will always be passionate indie developers pushing boundaries to actually help more people enjoy games.
I mean, GW2 (by Arenanet, owned by NCSoft) has had a lesbian couple since the first Living World season, and had a non-binary character in the 3rd expansion. They have inclusivity in a way that doesn't feel hamfisted or marketed; it's just in there because they feel like their world should have all sorts of people.