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Any NMS headcanons?

A headcanon is more or less someone's personal interpretation of a piece of media's lore, when there's no text explicitly confirming it

some headcanons i have:

Those giant space stations have a lot more rooms, and may also serve as a inn for visiting pilots, among other things.

There are plenty of planets with massive sprawling cities, but either our traveler just prefers to explore the sparse worlds, or they're well hidden to avoid the sentinels

The reason why we get units for 'discovering' planets that are already occupied by a species is because it's new to the traveler's race

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7 comments
  • We’re for sure in a high economic disparity universe. Like we’re the 1% of the 1% living in a hopepunk wonderland and then the crews of our frigates are indentured servants living in the grimdarkest grimdark. I read all those expedition debriefs and, well, I’m glad I’m not crew. I don’t know if that qualifies as a head-cannon or if it’s just an observation. We and all the other NPC’s we encounter are for sure extremely high net worth individuals though.

    • ooh that's bleak, but very likely. it's very easy for us to amass loads of wealth, compared to most NPCs we see

      • Thinking about it more, I think it’s maybe even bleaker. Forget the galaxy hopping for a moment. We have two modes of travel, portaling and faster than light warping. Lets say portaling is some sort of instant quantum entanglement something, but faster than light travel is going to have relativistic time dilation effects. Because we can still find the same people after a warp, everyone must be functionally immortal. Otherwise we’d have never see the same NPC twice, if we traveled by starship.

      • Thinking about it more, I think it’s maybe even bleaker. Forget the galaxy hopping for a moment. We have two modes of travel, portaling and faster than light warping. Lets say portaling is some sort of instant quantum entanglement something, but faster than light travel is going to have relativistic time dilation effects. Because we can still find the same people after a warp, everyone must be functionally immortal. Otherwise we’d have never see the same NPC twice, if we traveled by starship.

  • Mine is that the dance moves that all NPCs do when you talk to them are standardized as a universal non-verbal language.

  • Mine is that the reason there are no Humans in NMS is because we're the creators of Atlas.

7 comments