And this is why I think Valve was very shrewd when it came to deciding what hardware to use. Not only is AMD better supported, but it feels like every update just keeps improving everything.
Doesn't matter if it's actually better on paper (I don't know if it is or isn't), because it feels like the value only improves.
they wouldnt use nvidia because outside of the driver issues, they dont have an x86 license nor nvidia does semi custom designs for clients.
valves only other option is basically Intel, which at the time, didnt have much emphasis in igpu performance to give valve a decent value/performance ratio
I'm guessing this technology requires specific implementation into the game? Nonetheless, it's so great to see these kind of efforts very suitable for battery based laptops and handhelds, they fit perfectly this use case imo.
I feel like it's more common in indie games to get post-launch improvements like FSR. Still, seems like it's becoming more common, especially in games that are graphically intensive.