I keep all of what happened in one journal, and everything else on the computer. All the maps, the schedules, and the character sheets using a gurps character sheet program (forgot what its called), because I run it through discord using a text format. I hardly plan anything besides what's in my head.
Ive been trying to use different ways to plan besides just pure vibes. like using joplin, or some wiki format or even trying to do use a mindmap? But alas most of what I do is simulating what I believe would happen and keeping character sheets of possible enemies on hand.
Three pieces of paper: Apocalypse World's the threat map and two threat sheets.
The game is so flexible that I don't need to plan much.
If I forget something, players will surely remind me, and that's okay. We're there to play a fun and interesting interesting game in which we can improvise and course-correct. We can all pitch ways in which to integrate the forgotten-and-later-remembered fact to our current game. In that way, it's a much more collaborative and free game.
We are not playing a game in which I am playing against my friends and so we all have to keep track of everything, just in case we need to rule-lawyer each other.
Neither are we there to play a game in which the lore is completely separated from the actions that the players take.
In Apocalypse World (at least the way my friends and I play it), the lore is created as we play, based on the actions that players take. This means that nobody is sitting for hours coming up ideas. Rather, we are playing a game and seeing the world 'render' before our eyes with every decision the players take. Sure, I also take decisions, but the vast majority of them are taken in real time, before my players' eyes. We're all there to see what happens, because nobody (not even I, the GM) knows what will happen!
Oh, and if we all forget something, it doesn't matter; we're all still gonna have a blast!
I use the superior method, a mess of illegible scribblings in a journal. I am trying to get better about it, though. And one thing im really trying to do is focus my prep on what the region is like, and what the important actors there are doing, and not on what i think the players will do. Every time I try to predict the pc actions they completely flip my prep on its head, so I want to go for more of an "informed improv" type prep
I felt the illegible scribblings in a journal because thats what I did when I was first starting to layout the setting. Even my maps look like that. I drew most of it in tuxpaint for that deranged feeling 🫣
I think that planning and keeping in mind what NPCs do through out makes the game feel "alive". I try to do something like that, though I'm not sure how good I am at it. At most I just make recurring characters appear where they might be when a player enters a building or a setting occasionally
Lol! Yeah, im really trying to work on making the world alive. For my next campaign Im in the worldbuilding and planning phase right now, and Im planning to have the PCs be a mercenary group, who can be hired by various factions. But in between missions Im going to run a faction game with other players, so that the factions naturally evolve and actually hire players for their goals, so that the missions and world feel real. If all goes well anyway, I'm crossing my fingers lol
Obsidian! Can't recomment it enough! It's simple, has everything I need and a shitton of plugins (dice roller, statblocks, Initiative tracker, fantasy calendar, a tool for working with maps with pins and everything, ability to embed all sorts of generators from generators websites, wiki styled notes and more!)