In this instance that's definitely the case that it's shitty behaviour IMO but in general I still hold dear to my view that most people are good and it's my default position on new people I meet, with some bad vibe exceptions, until proven otherwise.
It's like the old Mr Rogers quote about looking for the helpers. I see (and try my best to also do and am so lucky to be married to someone the same) so much good in this world.
Same here. Terry didn't even bother to change up the artstyle. Forget being inspired by something, his game looks like a straight-up copy. What a tool.
He told his friend about the game. I don't think he would have done so if he copied or felt he had "stolen" anything. If he remade the game with this own code and assets then he put a lot of work into it and he can be proud of that (and telling his friend shows that he was).
Comparing the game, i do think the clone is better made / more polished. So he really like the game and made a better version of it. I don't think that's a bad thing. IP has to be respected (can't just copy assets or code) but if that's the case then anything goes and that's a good thing, it gives us better games.
Think PalWorld, for example, Nintendo, one of the most copyright abusing companies in the world, doesn't sue them and it's arguably a better game than anything Nintendo has come up with recently (no new / modern / good / 3D Pokemon games).
This looks much more egregious than palworld/pokemon. Palword has very distinct gameplay from pokemon and adds many features and gameplay elements that nintendo has never done. It's much more similar to Ark if anything in terms of gameplay. The only thing it takes from pokemon is the fact that it's a creature collector game and a couple of the pals look like they were generated by ai trained on a database of creatures from other games, but even that isnt conclusive. It definitely takes inspiration from Zelda, but again thats a few gameplay elements, not the whole game.
I don't respect the way IP is abused by large companies. I support short-term IP as I think it does help individuals in a net-positive way for everyone.
I could be convinced that short-term IP is bad too, but regardless I think long-term is the the big problem. Games from the 80s should all be public domain by now.
If you have any interest in playing a good Pokemon game, Pokemon Legends Arceus is excellent. Palword may be just a bit better, but if you have a lingering nostalgia and a desire for some fresh and well executed mechanics in the Pokemon universe, PLA slaps.
Both games are completely free and without any sort of monetization, I do think he definitely should have linked to the original game and taken it down when the original creator asked, but a fan remaking a game doesn't sound that unusual
No-one is profiting, no one is losing anything, why does it matter?
Humans care about belonging and fairness. Profit is one type of political good that can be distributed based on different criteria, for example by selling a good or a service or by stealing or copying someone's code. But profit is not the only political good that exists. There's also relevance. There is credit. There is legitimacy.
TL;DR: Money is not the only thing that humans care about. Humans also care about fairness.
I guess my only takeaway is that if I want to protect my IP then anyone who has access to the software should be required to sign a terms & agreement that specifically written to prevent this kind of thing, regardless IANAL, but i'm pretty sure this is all legal according to copyright law. The engine and therefore the code is different, the assets are custom and slightly different. If this were a trademark or patent related case then there might be a something else to go on.
Dude just destroyed his indie rep in one fell move. Regardless of what you feel of the situation, noone wants to "talk shop" with the guy known for stealing ideas