Mechanics and homebrew rules for action-focused heist games
Mechanics and homebrew rules for action-focused heist games
Blades' "skip to the action"+retrospective+stress mechanics worked really well for my table.
I'm looking for other systems and homebrews that would allow us to "plan" the heists later, during the actual action.
Sounds like you'd enjoy Leverage. It's based on Cortex and lets the players spend points to introduce flashback scenes. They do this to explain why it looks like X happened, but actually it was Y because they set something up earlier.
I was going to link you to the Margaret Weis Productions page on drivethrurpg, but it seems to be a bit buggy at the moment.
Yes, these are ideas I'm looking for. Thanks
What happens when the situation needs a retrospection but the player ran out of stunt points?
Where should the pdf be available? I couldn't find it on dtrpg nor the publisher's site
Leverage is long out of print. I was going to try to PM you with some suggestions but uh either Lemmy or Jerboa just doesn't have that feature or I'm missing it? Either way, if you search "leverage RPG PDF" you can find copies. I normally would not condone piracy for RPGs because it's a small community and writers need our support but the game has been out of print for a while now and sometimes you gotta be pragmatic. If this violates posting rules, I'll remove.