Day Zero A Zombie TTRPG (Image generated with Stable Diffusion) Foreword Day Zero is a D20 based TTRPG inspired by DND. It is in a playable state and accounts for most situations. The main feature I’ve added is “Mood” which can boost or hinder your checks. Also, stat and skill modifiers aren’t ...
Hello, I've been working on this TTRPG since I played my first TTRPG years ago. My goal for it is to be fun with some resource management, very sandboxy, and accessible to new TTRPG players.
I have a 1-shot prepared, but havent had a chance to run it yet. I would also like to start a campaign that lasts a while where we can develop the rules together through playtesting.
Maybe you could say some things about it? Like: How does it accomplish it's main design goals? What is the core gameplay loop? What distinguishes it from the greats of the genre, such as Red Markets? Or rather: What is the new and innovative thing about it that fills the gap you saw before?
Plagiarized? No, not intentionally. I've only learned the rules for DnD, an Aliens TTRPG, and a D10 based homebrew TTRPG. Day Zero is D20 based, inspired by DND. The main difference that I added is "Mood" which can boost or hinder your checks. Also, stat bonuses aren't derived from one number (12) to another number (+1). They are a straight bonus. (3 stat points is +3)