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What is the appeal of a binary-tree only in a tiling window manager (bspwm) vs. nested splits (i3 and sway)?

Bspwm has many appeals, and I do not want to focus on those. I want to focus on binary-tree separation of windows and its benefits vs alternatives. What's the appeal?

For comparison, Sway and i3 allow for the v-split and h-split layout, so you can have 2 or more windows split side by side. You can nest them, so it is sort of an n-ary tree. It feels a lot more powerful.

So why the binary tree? The others seem richer and more capable. Bspwm is marketed as more powerful than i3 but it seems the other way around?

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2 comments
  • You're spot on. Bspwm is just worse.

    Dynamic tilers are always worse off in the actual window management department than manual tilers.

    It's why it's best to use i3-likes and then add a script for autotiling, so you can always break it when you need (or make n-ary trees as you put it).

    A window manager should be useful; dynamic tilers are not

  • Well I guess they just don't think it is necessary to have a n-ary tree. I use i3 but I rarely have more than 2 windows open per monitor (apart from my floating scratchpad terminal). Usually I have just two windows side by side per workspace. So if I would switch to bspwm I wouldn't really be limited by it. That is also my reason for not switching to a dynamic tiler: I never split my windows enough to where it matters.