What are everyone's thoughts on what the new job(s) for 7.0 could be?
Personally I would love a Corsair/Pirate themed job that uses a cutlass/pistol combo. Sort of an inverse Red Mage where you go melee to build up a gauge and then jump back to to a ranged burst. Also I don't think we have enough Pirate aesthetics in the game at higher levels. I think it would also slot nicely into using Scouting gear alongside Ninja.
Ohhh Gamber isn't one I'd considered before. Just from what I'm imagining, it could be another proc-based job and maybe share some inspiration with the AST card system for its job resource system. I think a job that shares the Scouting set is a likely addition, and this might fit that scenario.
What's the expected roles this time around, caster and physranged? I'd be interested in a high APM fast-caster, maybe something like healers with 1.5s cast time GCDs (but as a DPS give it a rotation and a ton of oGCDs to weave).
Anything else that uses Scouting gear would also be appreciated. I like to flex NIN and it kinda sucks how low value that Scouting gear can be.
on the topic of scouting gear, i hope they will just combine scouting, maiming and striking into melee gear in 7.0. i really don't see any point in having 3 melee gear sets when the stats differences are not even noticeable.
While it could be cool, the game design probably doesn't allow them to do a whole lot of time-affecting stuff that would feel any more impactful than your standard damage spells on any other job. Speeding up party members might be doable, but I feel that can easily turn into a balancing and raid planning headache. Right now the game is so tightly coupled to the rotations having their bursts line up every two minutes, so anything that might change timings is likely to actually just reduce the overall DPS.
And on top of that, any effect of slowing down enemies is just not going to happen because of the raid design where every boss is on a strict, preset timeline. Any alteration would just absolutely mess up a fight and something like being able to push back the enrage even just a few seconds would be incredibly broken and it'd be practically mandatory to have that job in the party.
I don't disagree, but it's fun to dream. My idea of it would actually be a dodge tank that uses things like Haste to increase evasion, but it wouldn't really work either.
@Kryomaani@Trobador I've heard AST used to be sort of a Time Mage, and current AST is probably as close as we'll get to that sort of job, with stuff like Lightspeed and Horoscope.
Don't think we've gotten any direct hints. The most we can go off of is looking at the Job list and extrapolating from there. For instance, there might be a caster since the last one was Red Mage on Stormblood.
To my knowledge, yes the Fan Fest are where they start to drop hints for the jobs.
(Super mild 6.0 alliance raid spoilers? Not sure how to mark spoilers).
My theory is that there'll be a new casting job and Krile will be our showcase character for it. I think they've said that Krile is going to be on our new scions-equivalent team in 7.0, and in the Euphrosyne raid story she wandered off and seemed to be poking around at natural power sources and had a line about how she felt weak and was hoping to get stronger. Something like a geomancer, maybe? Green mage, time mage? I don't think she'd ever be a physical combatant.
Then I bet we get a second job that can share Scouting gear, just so ninja isn't alone there.
We're definitely due another job that uses scouting gear at least. I'm guessing the second one will be a caster, though I wouldn't be surprised if we just get one new job per expansion going forward.
I don't think it will happen, but I'd love to see the resources that would go into a second new job get applied to the existing jobs and make each of them feel a bit more unique.
I wonder how many more jobs they can add to the game until it becomes simply too much or redundant due to them requiring time to level up. Or if some will be level linked with each other.
I was also wondering this myself. I won't complain about getting new jobs every expansion, but that is more work on them (and more time spent leveling yet another two jobs to max). I think there might be some holes they can fill here or there, but eventually, I'd guess they'd say enough is enough!
Yeah I have this feeling that 7.0 will be the last with 2. On the plus side that would hopefully mean more time can be given to developing side content, or maybe they would just have them focus on job balancing/reworks.
I feel like this is the main reason they've been homogenizing tanks/healers and unifying burst timers. They feel compelled to add multiple new jobs every expansion, and this makes it much simpler to design and balance them. That said, I'd prefer seeing few unique jobs over many samey ones.
Maybe I was just imagining it, or was there some talk of 7.0 giving a new starting point in the story for players? If that is the case that could maybe play into needing less leveling for jobs.
Not what I think we're going to get, but I'm hoping for a dps pet job. I got into summoner during ShB because it was the closest thing to a pet job with the egi actions. New summoner is enjoyable but it doesn't fill the void left behind by old summoner for me.
Summoner used to be the pet job. In it's first incarnation, you had three pets to choose from: a magic DPS (Garuda), a melee DPS (Ifrit), and a tank (Titan). They had hit points and a combat AI. You had pet-only heals, the ability to give direct commands (attack this, wait here, just defend me, etc.), and so on. Over time, though, that slowly morphed into what we have now.
All this is to say, I doubt we'll get a pet class. We already had one and they took it away.
Personally, I really want a sword dancer class. It would have a similar playstyle to dancer but it would be a healer and you would stay mostly in melee range to shake things up for healers a bit.
In terms of design, it would have more of a Chinese / old Doman vibe. Lorewise, they could say that the class is connected to the dungeon 'The Swallow's Compass".
Also, I want a scholar rework so bad. Parts of the scholar kit just don't make sense together and the class is all over the place thematically.