I won't say it's "best", as I just want to run a game without friendlists and other bloat, so I really hate the fact Steam is nessesary for so many games.
Yup, as time went on, I simply felt less need to have proprietary software on my system. Steam remains as an exception; simply by virtue of having no F(L)OSS alternative (AFAIK).
Steam itself isn't that special and things like Heroic exist but where Steam wins is the ecosystem. Also Valve sponsor developments of Linux desktop technologies, so even if Steam itself is proprietary, some of the money ends up advancing open source.
Valve has put a lot of work into helping WINE & Linux. Even if it was a selfish play to break free from Microsoft & other app stores to lock those into their marketplace fee, I can’t help but be grateful for the better ecosystem & uptick in users. Since they are privately held too, they aren’t in the same business of chasing quartely profits or making the experience worse & worse by selling your data & slapping ads everywhere.
Was going to say this. Pycharm is probably the only paid software I use. With that being said, students don’t need to pay for it, so I don’t have to worry about that.
DaVinci Resolve is THE video editor on Linux. Unfortunately the libre apps for it don't get even close, to the point that even with all the limitations in the free and paid versions, it still is the best option.
Also shout out to Bitwig Studio, although I don't use it.
Honestly IMO it's not even a comparison whatsoever. Kdenlive cannot be used professionally for any real work, it will just crash on you before you even find out it can't even do what you want. I've tried it off and on for many years and it's always a massive disappointment compared to pro solutions.
KDEnLive is a good "editor" for simpler projects, but not a good video editing "suite". It comes nowhere near Resolve's color grading ability, or even audio editing ability these days. And it has no compositing ability at all. In fact, except Natron on Linux (that gets updated once every 2-3 years with just bug fixes and not many features), there's nothing about compositing. Blender's compositing is unusable btw.
I see it has two different products for two different use cases. Kdenlive is for those who missed Windows Movie maker or iMovie. Something to stitch together videos, or split apart videos.
DaVinci Resolve is for those who need stable professional software like adobe.
Not saying that kdenlive can’t be used professionally but I found its stability lacking, its tools unpolished and its functionality limited. The only benefit is that it can handle aac audio, and export it too thanks to ffmpeg.
it totally does, it's pretty easy to install and run on regular distros and just a bit more work to do in immutable ones, but with davincibox it's bound to get better
Reaper. Great usability and decent Linux support out of the box (looking at you, davinci resolve). Generous free trial and a cheap one-time payment for a license. LMMS has served me well and is fine for basic stuff, but reaper is a whole other level, both in features and usability. I've heard good things about ardour too but have yet to give it a try.
Half-life: Alyx, Baldur's Gate 3, Elden Ring, ... you get the idea. It's not so much those apps per se, and I'd prefer them to be FLOSS too, rather it's the amazing content and in such rare cases, I'm happy to financially support the creators.
My formulation wasn't clear, I meant to say I'm happy to support creators in general that make quality content, software or not, but I would always prefer to support open source, open hardware, remixable content, etc rather than closed and proprietary alternatives. I listed games as very rare examples where I'm still happy to support them even if I still wish that the software itself would be made open, even if delayed as Quake or Doom for examples have been. Does it make more sense now?
I’d love to see a complete CAD package that feels more in line with Inventor. Ondsel is definitely getting there, but it’s PDM (like git, but for parametric CAD) is still closed source and not self-hostable. Their git repo is also a bit confusing. Apparently part of their patchset on the “flavor” branch they ship isn’t open to the public? Still, nice to see a (partially) FOSS solution.
I while I understand the sentiment, I have found that paid software is more polished than foss software… most of the time. And when I need to get work done, I want to ensure that my software is stable and I will pay to do so.
That said, I feel software is like a bell curve, and the older the type of software is, the more it should be FOSS. Like word processors, 3D modelling, or image manipulation should be foss, while video editing and 3D scanning software is OK to be paid.
What I feel everyone should agree with is not being forced to use a subscription service to use the software. I will boycott software if it forces that upon their customers, looking at you Adobe, Autodesk and Microsoft.
Does it count as paid if I donated what I think is a reasonable price?
Cause then it's KDE, Firefox, Thunderbird, LibreOffice and Gimp. I'd prefer those programs even if their proprietary counterparts were free.
It is a bit different. Have you invested thousands of hours developing skills with a piece of productivity software, and locked your data into their proprietary data format? Has that vendor looked at your investment, and found that they have plenty of leverage to turn the screws on you?
With a game, you invest tens of hours developing skills, lock your "master sword" in a proprietary save format, and then you save the princess. After that, you're done. It is an ephemeral experience, give or take wanting to replay a few really good games. The game vendor doesn't have that much hold over you, and their grip doesn't get stronger the more you use it. I can replace your game with hundreds of other games, and I don't really lose anything by doing so.
I paid for Vuescan. There are a ton of Linux scanning apps, but pretty much all of them require editing all pictures to some extent after the scan. Vuescan applies a useful set of defaults that work for most pictures, speeding up the work flow. I had over 4,000 pictures to scan so anything to simplify that was worth it.
Yeah, I think you're right. I forgot to add that there's no mucking about with drivers and all of that, it really just works. Older scanners usually aren't a problem with Linux, but Vuescan almost certainly supports them as well.
It's pretty much the only choice on Linux (though it is cross platform). Free 30 day trial, then ~$80 lifetime licence.
The other choice is LaserGRBL, which is open source, but doesn't seem to have a Linux port for some reason. And it has a lot fewer features, with a more complex workflow.
When it comes to 2D CAD/CAM, then QCad is the best. They have a GPL version, but their commercial version has a lot more features, like importing/exporting most Autocad files, and CAM functionality. For just $40 bucks, it's worth every penny. The only disadvantage it has is that it can't ever have an ARM version, because the plugin they use for Autocad files is licensed, and it only exists for x86 afaik.
Agreed, OpenAudible is fantastic. I've been an audible member for ages. I really only listen to my books when commuting and traveling and the pandemic set me back in my listening. Using OpenAudible allows me to keep my library available on any device and use any application to listen.
I like Insync. It synchronizes with Google Drive, OneDrive, and Dropbox. It is not the only client out there but it works better than the other ones I’ve used.
WinRAR -s, honestly I haven't paid for anything since I switched to Linux because everything is open source or freemium not that I paid for anything when I use windows anyway I quacked almost everything but I did bought Terraria and Half Life series
L Vue scan pro is a must if you're into analog photography. The software that usually comes with scanners and printers generally doesn't work on Linux and if it does it's terrible.