As Helldivers 2's creative director steps down as CEO, he agrees guns are too weak, armor is too boring, and planets are too repetitive
As Helldivers 2's creative director steps down as CEO, he agrees guns are too weak, armor is too boring, and planets are too repetitive

As Helldivers 2's creative director steps down as CEO, he agrees guns are too weak, armor is too boring, and planets are too repetitive

I definitely agree on armour (I think they could 2x the differences between armour and I would still barely notice), and that planets could use some variety but I appreciate the weakness of guns, it's what makes the game unique, I think the game is at it's best when you kill a massive number of enemies and your whole team in a massive explosion, guns being strong would reduce the amount of FF and make FF incidents feel way more personal.
I think there is still a lot of fertile ground in the game, and I hope the Sony stuff doesn't cause too much bitch eating crackers syndrome.