Definitely not an easy game, that's for sure. Personally though, I greatly enjoyed the whole thing from start to finish (did most sidequests even!)
There is assist mode in the settings if it seems too hard, and aiming is easier on a keyboard and mouse if you play on pc, though I used a controller myself.
The game is just wonderful. Gameplay, style, lore, story, quests, dialogs - all done very well. It has a certain nice unique feel to it too - reminiscent of a lot of old (J)RPGs, but also fresh. The only drawback is that it can be pretty hard at certain points, but it's also part of the charm. You try, learn, overcome and end up satisfied. Having said that, I actually play this game in several week sessions switching to something else in between them cause I become irritated by hard parts after some time. Still have to finish A New Home DLC. But it's always great to come back when there's nothing interesting to play. Feels like home, a lot like Death Stranding in that sense
I love CrossCode. A great mix of combat and puzzles, and the story is pretty good (if a bit cliche at times). I also appreciated the risk-reward of chaining enemies for more experience and loot. If anyone has played the base game but didn't try the A New Home content, I really recommend going through that too, both for the story closure but also the great final temple/dungeon and the Arena.
Started playing with no expectations and was blown away by the art style and the dungeons. Definitely would recomend to anyone looking for that Zelda style Dungeon and exploration
I'd say old school. The puzzles and dungeon designs remind me most of A Link To The Past. However, there's a focus on throwing spheres to ricochet off walls (as that's the basis of the game's combat). So instead of having an arsenal of weapons (sword, boomerang, bombs, arrows, etc.), it's more about tossing balls to manipulate other objects equivalent to those items in each dungeon room.
For example, when you get the Fire element you can imbue your spheres to melt ice blocks, and also to launch bomb orbs further than regular spheres.
One of my top three games of all time, Crosscode was an absolute blast! One of the top complains was how long the dungeons were but that was one of my favourite things. They weren't just in and out experiences, I was really in there for the long haul. It made them feel so much more important.
It's crazy, I have 80 hours in this game and love it a lot but never came close to finishing it.
I picked it up in Early Access and went all the way to the frost dungeon, which was where content ended.
I picked it up on release and played up until the desert dungeon, then stopped playing because I got busy.
I the picked it up like 2 years later and forgot where I stopped or what I was doing. I want to play it again but I feel like I need to start a new game again.
I'm torn on CrossCode. On one hand, I think it's massively underrated, on the other, oh my god it just goes and goes and goes and goes and goes and goes and goes and goes and goes and goes and goes and goes and goes and goes and
Needless to say I haven't come anywhere close to finishing it and I think it outstays it's welcome.
It looks really interesting but it seems very inspired by JRPGs, and I'm not really a fan of those. I'm afraid I could get bored by endless repetitive dialogue and other shenanigans of the genre
You'd be surprised, that's not really how the game goes at all. The characters are actually super compelling and endearing, and the gameplay is meaty as hell. It's one of my top 15 at least and I can't wait for their next game.
I have a weird relationship with this game where I really love it but at the same time it took so much time and mental energy that I'm not sure if i ever actually finished it. I would have preferred if it was a more condensed experience with the same core.
I did, the game's good but it's definitely got a certain je ne sais quoi to it that can be tiring at times. It's worth sticking out though, the final boss is incredible and the ending is so heartwarming.