The only thing better than owning the competition, is putting them out of business.
So they buy studios that compete, fire all the workers, keep the IPs, and call it a day.
If we enforced anti-monoply laws this wouldn't be a thing. But monopolies dontate a lot of money to politicians so they say monopolies aren't a big deal.
Average Americans are being priced out of democracy by both parties. The candidate for both will be who the wealthy pick, and everyone will have to vote if they want to keep who they hate most out of office.
If you're wealthy there's no way to lose, if you're the other 99.9% you can't win.
Regular people can't out lobby Microsoft and Disney, and unless a progressive third party emerges the system will keep getting worse.
People tried to block the Activision acquisition. Some were mocked for their attempt and some were mocked for their stance. It wasn't enforced because for all the attempts, it couldn't be proved which is more an indicator better definitions needed to be in place
Reduce the number of studios. The number of sold copies of games stays constant. Therefore, the money going to the remaining studios goes up.
If the cost of purchasing the studio is less than the number of diverted sales, its in your interest to buy up and shut down competition. The only reason this math would change is if people exclusively purchased from the shut-down studios. And we all know why they don't.
As a kicker, you can wring some extra cash out of old properties by turning them into shitty reskinned Pay2Win mobile games covered in the flesh mask of the old IP.
Therefore, the money going to the remaining studios goes up.
LOL
People believe this shit? The money goes directly to some CX or some manegement asshole or chair or board or fucking whatever. What studios? What devs?
its clear in hindsight that there needs to be more regulation to prevent buyouts of competitors and more protections for workers under buyouts/mergers such as paying workers for at least 3 years after the sale of a company.
3 gives people time to wrap up projects, move etc, basically any life most folks could have reasonably scheduled can be shifted in 3 years, it gives new parents time to take care of their kid and transition back to normal work. And the way to do it would be to have the companies pay the wages whether they lay them off or not (encouraging retraining rather than layoffs.)
Although if what you wanted to do was was absolutely ruin the incentives that mergers create for layoffs the average appointment length of a CEO might do it.
Microsoft is buying up companies to stockpile IP. Simple as that.
Then they have a lot of redundant workers so they let them go, leaving the IP in their hands to be filed away for potential lawsuits against infringers.
This exact method is how Microsoft became a giant in the first place. They've been doing it for longer than I live and they'll likely outlive me doing it.
They cannot improve these games, give them meaningful updates or expansions. But they have killed many of their competitors and further monopolised the industry.
The second Microsoft gains a market majority in the gaming industry they will employ as many scummy tactics as possible to wring every cent out of people.
Basically the old EA approach. They don't seem to realize that EA never restored their reputation from those days. But, I guess they don't care as long as they can show a line going ever upward for the shareholders.
they did this with the t-mobile sidekick... they bought the platform and all data outright... then 'oops! we lost all your end-user, cloud stored data, sorry! we were just too busy to do our jobs!'
The subscription model is, in my opinion, dumb. If they need it to work, maybe they should buy games instead of studios. I can't work out exactly how long term patching would work though, unless they kicked back a maintenance fee from sales and gamepass usage to the studio.
I will say, these days it's more or less impossible to release a game that'll run perfectly on every system and it's a good thing we're able to fix crashes and patch issues as they come up. This has naturally had its downsides as publishers squeeze devs for tighter releases, but outside of that it's a very good thing for devs and players.
It would be a bad look and there were anologue standards at play then. Digital releases and the capacity of storage mediums really pushed releasing unfinished games over the edge.
It must work like the music streaming model where Apple kicks back a fee to the devs based on monthly installs or usage to the dev. It probably works better than Microsoft's model of buying a developer, not committing resources to run them, then closing the studio.
Halo wasn't even all that great to be honest. It was popular because it was an accessible, easy to play FPS on a console during a time when those types of games were mostly played on PC.
Totally agree! I remember being shuttled to the demo XBox by a GameStop employee who was fawning over the first Halo and I was not impressed having just finished Half Life 2
They were unique for that OG Xbox era of consoles, and although there were a lot of great games on the PS2, the one thing they sorely lacked was a really good FPS. Timesplitters was close, but Halo was where FPS first felt designed for a controller. The level design was on point as well, things like The Silent Cartographer still hold up now. It wasn't just a series of corridors.
Other devs cracked it by the next gen, notably Infinity Ward, but back in that generation Halo stood alone.
I actually would buy halo remastered if it were a non-insane price. I would buy a copy for me and the friend i logged countless of hours of co-op with... but they won't sell it to us w/o making us buy a package with a ton of the other halo games wwe don't care about.
Halo's problem with both 5 and Infinite seems to be the game eventually reaches a great point, but by then everyone has left for the most part, and with it having happened twice they're going to struggle getting people back for Infinite 2: Reclaimer Boogaloo or whatever they name it. Just give those passionate devs a longer leash and let them cook please.