I need 'em, like real bad
I need 'em, like real bad
I need 'em, like real bad
The problem is that no one collects samples past level 50 and below that people suck, on average. I tried grinding some extremes and when I was about to board with about 20 samples the level 13 called in an airstrike, killed 3 of us, then got on the evacuation.
That's when you kick the guy before evac finishes.
What happens a lot lately is that people who already sit in the pelican die for some reason.
I was shot out by a shredder just before take off recently, last one to board too
Edit: For context, I started capped for samples so I had 250 rares when the content dropped. I'm getting 15+ Rares from difficulty 5s solo and 20+ from difficulty 7s grouped. Probably averaging 20+ Rares per hour solo, 30+ Rares per hour grouped. I'd guess I've played about 12-15 hours since Thursday, a mix of solo and grouped, and I've pulled in a little over 350 Rares in that time.
I'm at 22/24 upgrades for my destroyer so far, and here's what's been working for me:
In case it's relevant, here are the solo and team loadouts I've been using vs. bots the past few days:
Commons are too common for the amount you need, and you need far less Supers than you can get. Rares aren't tuned right.
Yeah, the Rare cost of the latest upgrades feels a bit too high. It should be more like 100 Rares per upgrade. If they wanted to keep the current grind as is then I'd also be fine with them increasing the Common cost by 50 per upgrade. A marketplace to convert samples would be nice too, even if it's at a significant penalty (like 5 commons for a rare, or something).
It's an issue with the ratio of costs vs. the ratio of samples distributed. The total cost for all tier 4 upgrades is 1050 Common, 900 Rare and 100 Super samples, or a ratio of 10.5:9:1. From what I've seen the distribution of samples on the map is more like 14:10:1 (e.g. a difficulty 7 map might have 40 Common, 30 Rare and 3 Supers available). The Supers are easier to collect too since all three are guaranteed to be found at the Super sample rock. Arrowhead ought to have data on the ratio of sample types successfully extracted, and I bet that data would show that the ratio of Rares getting extracted is lagging the amount needed to keep pace with the other sample types in terms of the cost ratios.
I see people here saying they got plenty of samples, but I've had max rares and no commons forever. What am I doing wrong
It can depend where you're at in terms of the upgrade progression. Tier 1 and 2 needed a disproportionate number of commons, somewhere in Tier 3 it started being rares or supers I was always lacking. For Tier 4, rares have been the limiting factor by far for me.
I'm hurting for common samples at the moment, with 300 rare samples. Trade ya.
You can farm common samples by soloing difficulty 1 missions. Take a machine gun and a rover and you're good to go
Edit: Light armor and stamina booster, while you're at it
Aren't there only like 5 on the whole map at level 1?
Wait, I thought rares were 250 limited. Am I just unlucky always getting to 250 exactly and walking away from sample hunting?
Might be, I was being pretty generous with the rounding, and if that's the case then I really need something to spend these on
I'd take you up on that offer.
Arrowhead, trading post wen