Linux already has macOS Sonoma's features, but did Apple do them better?
Linux already has macOS Sonoma's features, but did Apple do them better?
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#Linux #mac #macos14
00:00 Intro 00:28 Sponsor: Take control of your internet connection 01:25 Desktop Widgets 04:19 Accessibility and Typing 05:42 Gaming 08:34 Animated wallpapers & screensavers 09:24 Hardware support 11:16 Browser profiles and presenter mode 12:32 We can still learn a few things 13:09 Sponsor: Get a PC that was made to run Linux
With Sonoma, Apple grafted their iOS widget system to macOS. Of course, widgets are something we’ve enjoyed for a long while on KDE, starting with Plasma 4. But Apple’s implementation IS better in some regards.
Widgets can auto align if you want them to: dragging a widget close to another one you’ve already placed displays a white outline that will make the new widget snap in place, so everything looks tidy.
Something that is very, very difficult to do in KDE. Most widgets don’t have a similar aspect ratio, or size, and resizing them tends to be a finicky operation. On top of that, Apple offers multiple preset sizes for their widgets, and these can be changed on the fly. But these widgets are also a lot less functional than the ones we have on KDE.
They’re not really interactive: you can just click on them to open the related app. That’s it. No note taking straight in the notes widget, no clicking on a specific day in the weather widget. And there’s also no “user contributed widget directory”.
One new feature in MacOS Sonoma is a better autocorrect and predictive text system. Autocorrect can be a bit annoying on a computer, but the predictive text can be a game-changer, especially for those with disabilities.
On Linux, we have something called iBus typing booster, which does pretty much the same thing, but it is hidden in the input sources settings, and not an easy one click toggle. The way it works is also pretty distracting, as it displays a complete pop-up with word suggestions that flickers in and out of existence with each character you type.
MacOS Sonoma brings 2 main improvements for gaming: the first one is game mode, which does exactly the same thing as its Linux equivalent: it gives CPU priority to the game that's currently running, and also reduces latency for bluetooth controllers and bluetooth headphones, something that we DO NOT have on Linux, and that's been an issue for a lot of people.
The second thing is their game porting toolkit, which lets developers test their games on Apple Silicon macs. And this toolkit basically converts DirectX12 games into Metal Games thanks to a translation layer. It shares a lot of DNA with Proton, since it's based on Wine, and the same kind of translation DXVK does. Performance is no good yet, though.
Sonoma lets you set some animated screensavers, that represent a bunch of landscapes, cityscapes, even underwater scenes and Earth views. When you unlock your mac, this animation will seamlessly transition into your wallpaper.
On Linux, we do have animated wallpapers. Screensavers aren’t really a thing on Linux anymore, you can add them back.
Now in terms of OS compatibility, there's an important “feature” in MacOS Sonoma that we need to spotlight. Unlike Linux's broad compatibility, which supports a diverse range of devices of all ages, MacOS Sonoma adopts a more restrictive approach, narrowing down its compatibility to Macs manufactured from 2018 onwards.
Now, Safari can boast,of profiles to separate for example your work and personal browsing. They also now support web apps that can be pinned to your dock.. A bunch of web browsers on Linux can do that already.
FaceTime now lets you overlay yourself on top of the slides or screen that you’re sharing with others. This already exists as “presenter mode” on Microsoft Teams, which is available on Linux as well. And of course, as long as Facetime doesn’t have an app for Windows, no one will use it in a professional context, so what’s the point?